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32-player TAW is not good for Zero-K

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Note the direct link to the image, and the use of [img=URL HERE]NOT HERE[/img]

Edited so SnuggleBass can see the edit history.
+3 / -0

12 days ago
Thanks AUrankmankarse. Legendary.

+1 / -0
I am under the impression that these three things ALL mean something different about your skill level:

  • That graph showing you at 2500 rating in 2016
  • Actually having held a rating of 2500 in 2016
  • Having a rating of 2500 in 2025

Regardless of the details I do take your point that some people are pushing to get or maintain purple in casual.

Personally I have been purple once or twice, and would get some mild satisfaction out of reaching it again, but I feel no compulsion to grind for it. If you are hoping that being purple rank will finally stop random bronze players telling you how to play the game and flaming you for playing 'badly', I am sorry to report that it is not so.
+0 / -0

12 days ago
unknownrankaioeieoiao are you going to downvote every post of every person that disagreed with you that one time regardless of content?

Because you need to go touch some grass if that's the case. Miserable behaviour.

AUrankAdminAquanim
Yeah WHR is some eldritch wizard shit I guess. Nah I was going after purple because I like to set goals to work toward. I struggle to focus and really appreciate things unless I'm trying to do something specific. I was annoyed when I had to drop playing to focus on other stuff, but I'm hoping to get back to it around Christmas.

I don't think rank matters to bossy bronzies. They did stop bullying me around when I started ordering them about back though. Apparently hierarchy is all about who speaks first :S
+4 / -0
yes he is angry as allot of people jumped onto the downvote pile so he is pushing back.. now your pushing back.. perhaps if we chose to disagree without heavy downvoting it could have prevented a war.. in his own way he was trying to help.. and thats what your seeing in his push back.. outrage at feeling missunderstood.

your downvote was likewise trying to help.. and now you see him as the agressor..

you both make sense to me as people who feel they are being wronged.. so perhaps its time to forgive eachother and accept we are not always understood by others.
+1 / -0
11 days ago
Lets downvote every aioeoei post and make him the guy with lowest karma on forum for funny
+0 / -3
11 days ago
PLrankOTrWasYoda is this realy who you want to be?
+2 / -0

11 days ago
That's understandable I guess. My intention is not to upset.

I'll elaborate instead. I disagree with banning people for doing stupid strats unless it's more akin to deliberately manipulating elo. This is because so long as people are performing at their elo, the game is balanced. I don't care if my 100 elo bronzie rushes detriment then loses it because the game is balanced around them being this bad.

If my silver star rushes a detriment though? I need that player doing something for the game to be competitive. The game is balanced around them being silver and doing silver things, not bronze things. When a player plays well sometimes and bad at other times, they're making every game they play less competitive either through winning easily or losing drastically. Patterns of elo dumping behaviour is when I want to see moderation.

If a strategy is so bad you get kicked for doing it, the game should be designed in such a way as to disincentivise it (or it should be removed/buffed). Do not give people options you'll punish them for choosing.
+7 / -0
while we are on the topic ill mention that i feel like detriment is really quite weak for the price

2 pals can do allot of damage while its being made and those pals can weaken the detriment enough that it cant normaly push very far.

imho somone needs to tell the noobs that pal spam > detriment spam

berthas are still ok if you know how to micro them well.. but they need to make cost in good targeting choices.
+0 / -0
Det is fine in FFA because it doesn't shoot a giant beam of light towards the sky that screams EVERYBODY TARGET ME NOW.

It sucks in TAW because of consistent poor team coordination. I am sure there is a way to build a det and use the fact that it's cheaper than a superweapon to get it out faster, then push togther and support it in a way that it ends the game. It gets stunned with silo? Someone has a lobster to throw it back to safety. The enemy makes ultis? Someone is screening with raider spam. It gets damaged? There are tons of cons pushing with it and repairing it...

But that won't happen because TAW doesn't work as a team. Everybody has a lane, and if a team loses then "at least I didn't lose my lane so it's not my fault and I did the most damage in my team".
+3 / -1
yeah it does need support.. but when i see enemy detriment im not feeling doomed.. im often happy =D i just switch into gnats or ulti and most of the time its a noob with no support so it feels a bit like a hunt.. but when enemy has super my morale fails
+0 / -0
I agree that the coordination (or the lack of coordination) between individual players can be annoying for the players in game, but I would argue that it can't be solved without the introduction of some capable player who will have a role similar to general commander in the real armies, who will coordinate all the other players on his team and whose authority all the other players will respect. That's why all the armies since the dawn of time had clear system of authority in the army command, so the lack of coordination doesn't happen when it's a matter of life and death. Take for example the battle of Philippi, which I think it's one of the best historical examples of a lobsterpot moment in a real battle, when individual generals on each side have the same authority, but completely lack coordination and the outcome of the battle depends almost on luck. The problems in the battle of Philippi could be easily solved if either of sides had some capable general with supreme authority, like Caesar or Pompey, but they were already dead so the less capable generals took over the command and fought like players in Zero-K do today, without any sort of coordination. The same problems in Zero-K could be solved with in the introduction of Caesar-like general player in game, but that sort of thing would suck out all the fun in playing the game for the vast majority of people. And given that Zero-K TAW is just a game, and not a matter of life and death like the real battles are, I think it would be better if we just focused on the fun the game gives. Now I know that someone will say that losing ranks because of incapable lobsters is not fun. Fun has different meanings for different people, and winning is just another, arguably smaller element of fun for some of us. I think AUrankSmokeDragon had addresed it very well in his earlier posts:

quote:
friendship is woth allot to allot of people. they are less interessted in getting to the top of a mountain.. and more interested in walking casual with friends. with having fun being a flexible and les competative notion.


quote:
i know im not the only one who hates my own pride.. if i win too many games i can feel my demons grining.. i dont like to feed that part of myself. i feel that if i can loose and be happy then im winning in ways that are much more important. i dont want to forget we are all friends and equals.. and it will never be my idea of fun to stand tall over others.


I feel the same way exactly. Some years ago I played chess a lot, sunk a lot of time into studying moves and even attained some actual ranking. I achieved a level where I could easily beat pretty much anyone who didn't actually train chess, and a lot of players around me who trained it. But I quickly found out that nobody of my friends wants to play with me anymore. So I stopped playing chess almost completely, because making my friends feel slighted isn't what I enjoy. No meaningless rank number will change that. I also trained muay thai until recently, and it also felt very bad when I realized that nobody of my friends wants to spar with me anymore, because I guess I advanced faster than them. Had many other similar experiences too. But I am not here to pointlessly brag about myself, I am genuinely trying to say that for many players just interactions with other people are what makes the game so fun for them, not just Zero-K but many other things in life too, and without those the enjoyment of the said thing collapses. As AUrankSmokeDragon said,

quote:
its all about the bond they have with each other and winning a game is just icing on a cake.

I am aware that not everyone is like this, but I think it all just boils down to what kinds of experiences we had through the life and we are now projecting those on Zero-K. I would appreciate if anyone else could share their viewpoints on this topic too.
+4 / -0
10 days ago
quote:
but I would argue that it can't be solved without the introduction of some capable player who will have a role similar to general commander in the real armies
Not having a particular opinion on the topic, but through history armies were having bigger constraints than ZK players. To name a few: a) many soldiers qualified in a specific skill (rather than strategy) or with few skills all together; b) very difficult communication. ZK can have that to some extent (someone good at micro) or hard to pay attention to chat but I feel is less than what was historically the case. If anything it's interesting that the loose organization works reasonable if everybody tries a bit (which many times is not the case in TAW).

If you are excelling or are very passionate on a topic you will have to build new friendships with similar minded people. When I became better/more passionate at a thing than most of my current friends, I joined a club/course with people that were better than me. I am lucky I lived always in big urban agglomerations, in which it was easy to build in this way 3-4 groups of friends, depending on common interests.

I like team games for the added social challenge: "how to win the game given the other people". Lots of problems in real life boil down to this as well. But I try to react and adapt a bit to the others in the team, hence what annoys me is the people that play "the same style no matter what". Wouldn't ban or punish them, it's just boring for me.
+3 / -0
9 days ago
It actually feels really good to win a game - despite having a troll or two on my team. It helps to think of teammates as just AI and adjust my plans according to what they do.
+0 / -0
8 days ago
I play for the chaos, for breaking a stalemate and for winning despite the team.
Easy wins are boring... Having a teamwide handicap and then winning is fun.
Adding my view to the pile.
+2 / -0
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