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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.14.2.0
Engine version: 2025.04.11
Battle ID: 2370967
Started: 21 days ago
Duration: 20 minutes
Players: 8
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 61.1%

BRrankDiplomatadoCaos
unknownrankCandy
NLrankkoenradar
USrankPotionDude
Team 2
Chance of victory: 38.9%

CArankTarkin
USrankjh_dreemurr
USrankwildemind
USrankChonkyPeanut

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21 days ago
Bug with minotaur at 17:20, top left side, after killing dreemurr com.

Mino at the left shoots a hermit and a pillow with each cannon, but their angular distance is huge, it praticaly fires sideways to the cannon direction.

It soon later fires at a solar and the hermit in a less suspicious angle, but it doesn't looks like it follow the turret movement.

If I remember correctly, I used force fire
+0 / -0


21 days ago
That's how burst fire works.
+1 / -0
20 days ago
hum... so you mean... all this time I could be...

*performs tests*

YOAH! I can 360 no scope with Merlin, oh yes!

Funny thing is, Merlin can insta aim but Dante salvo needs to turn around and fires in-between - with actually is good to spread the fire - and we have lance that can't even turn during burst; so it's not a universal rule of what defines burst fire or it's not clear to me which attacks are
+1 / -0

20 days ago
Lance fires a single shot. Mino, Dante, and Merlin fire multiple shots. That's the difference.
+0 / -0
Dante benefits from its dgun being a fixed launcher and being able to smear its rockets about.

Merlin isn't a fixed launcher because you want to shoot and run away, and with a fixed launcher you fling rockets off somewhere else or even into allies if you turn or walk away during the salvo.

For Merlin it is a quality of life thing, where the unit just plays better.
+0 / -0


20 days ago
Lance fires a burst, but the whole burst of a beam laser is forced to point in the same direction.
+1 / -0