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Maintained by

XNTWASD
Last updated 20 days ago
Created 20 days ago
download JSON metadata of zk_limited_metal
Zero-K Limited Metal
PLAY THIS MOD
Maintained by

Last updated 20 days ago
Created 20 days ago
download JSON metadata of zk_limited_metal
Metal Extraction Potential Factor shows how much ootential metal can be extracted.
e.g. 750 potential,
for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted,
for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m.
Count metal extracted for each metal spot.
To calculate MetalExhaustMult, multiple formula is supported. (because linear is buggy)
Linear: ( potential - extracted ) / potential.
Inverse proportional: potential / ( extracted + potential )
Square inverse proportional: 1 / ( 1 + (extracted * potential)^2 * 0.16 ) because its close to linear while not resulting 0.
Square inverse proportional is currently default.
MetalExhaustMult = max(MetalExhaustMult,0.01) to prevent weird situations.
Overdrive will adjust for best output, but need some seconds.
[Spoiler]
Reclaim metal is increased to 0.8 for wrecks and 0.5 for debris.
I need some math for OptimizeOverDrive but tomorrow.
e.g. 750 potential,
for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted,
for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m.
Count metal extracted for each metal spot.
To calculate MetalExhaustMult, multiple formula is supported. (because linear is buggy)
Linear: ( potential - extracted ) / potential.
Inverse proportional: potential / ( extracted + potential )
Square inverse proportional: 1 / ( 1 + (extracted * potential)^2 * 0.16 ) because its close to linear while not resulting 0.
Square inverse proportional is currently default.
MetalExhaustMult = max(MetalExhaustMult,0.01) to prevent weird situations.
Overdrive will adjust for best output, but need some seconds.
[Spoiler]
Reclaim metal is increased to 0.8 for wrecks and 0.5 for debris.
I need some math for OptimizeOverDrive but tomorrow.
