But it's still a disadvantage if it have to aim for every unit - exspecially because it costs 5 k metal.
It is less effective than a Dante, less effective than this op super coms, but it can't be killed so fast by things like skuttle ...
Maybe we should make THIS:
- - - Advantages - - - - -|- - - Disadvantages - - -
All Terrain - - - - - - - | It is slow
It has much HP - - - - - -| It has low damage and have to aim each target
It can kill eco - - - - - | 3 chainsaws or flaks ( build against licho ) can make problems
can kill units fast - - - | It can't fire directly under itself - weak against some fast units
good to kill spread Aegis | can't kill an with more shields protected Aegis direct under itself
it don't spend your enemy metal by it's wreckage | it can be fixed soon
It is strong against commanders | it is weak against Air
But in my oppinion is it hard to defend it against massive Air - and this massive Air is likely in your enemies base or arrives really fast.
It shouldn't be used to kill a enemy army like Dante and Brawler.
It should be used to kill eco structures and nuke silos ...
It have to kill it through heavy porc.
-> Results:
It should be fast enough to kill this structures.
If it kill something it should be vulnerable at this time.
-> Warpdrive
It shouldn't be killed by enemy Air witch forces you to spend a horrible amount of Support-Fighters.
-> AA weapons
It should be used to kill single targets very efficient.
-> Black hole generator and long reload time.
It shouldn't suck so much energy for repair and should can repair itself in unprotected areas behind your enemies base while NOT attacking any ground units like base structures.
-> add shield, but reduce HP for balance, add recharge but only if not attacking.
--> Maybe we can reduce the HPs and add a energy shield who only recharges if the main weapon or the speed boster don't recharge.
...