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hotstepper Featured

By knorke
Rating:

Here comes the hotstepper!
Size: 8 x 8

PLAY ON THIS MAP


Downloads: 13020
Manual downloads:
https://zero-k.info/content/maps/hotstepper.sdz
http://zero-k.info/content/maps/hotstepper.sdz


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13 years ago
Interesting map, lava floods flatlands periodically.
+0 / -0
13 years ago
First map I played, very good one.
+0 / -0
12 years ago
Badass.
+0 / -0


12 years ago
The lava on this map flickers strangely. This didn't use to happen, is there some conflict between the ZK lava and the lava of the map?
+0 / -0
12 years ago
It only seems to flicker on the "first wave". Probably due to the lava rising to the exact same height as the lower ground.
+0 / -0
12 years ago
/-This didn't use to happen, is there some conflict between the ZK lava and the lava of the map? -/
yes.
I had told the guy who added the ZK lava how to avoid that but he did not.
oh well.
+0 / -0
12 years ago
If you didn't enable the modoption for Lava Rise, the ZK one wouldn't even run. I don't see how there could be a conflict.
+0 / -0
12 years ago
i watched some replay of zK v1.0.5.8: it looks like both lavas are drawn at the same height and this causes z-fighting.


modoptions can not be relied on to be set correctly because few players know about them and few know how the !commands on autohosts.
(iirc if you set a modoption, change map then modoption does not reset to default)
+0 / -0

12 years ago
I'm with jseah - I don't see how the ZK modoption could be involved here. It's not being rendered, so it won't change the map-lava.
+0 / -0


12 years ago
Indeed I see both lavas, even with default, unchanged modoptions.
+0 / -0
12 years ago
http://zero-k.info/Battles/Detail/78853

+0 / -0
FIrankFFC
12 years ago
http://zero-k.info/Maps/Detail/20186
+0 / -0
12 years ago
Fixed in r6613.
+0 / -0
12 years ago
I would like to say that this is solely because the lava gadget in Hotstepper does not use local variables (copying it was a bad idea).

I have made the Lava Rise modoption gadget use an empty function instead of drawing when the modoption isn't enabled.

There's probably a more elegant way of solving the problem, but any unsycned gadget that calls the variable SYNCED.lavalevel will break on this map. Don't know of any way to solve that other than to go in and change the gadget on the map.
+0 / -0
12 years ago
Yea, I did not know any other way to send a variable sync->unsync.
There is this SendToUnsynced but never really tried it. (http://springrts.com/wiki/Lua_sync_to_unsync ,for when you feel bored)

Interessting thing is that this: (in zk)

function gadget:Initialize()
if (modOptions.zkmode ~= "lavarise") then
gadgetHandler:RemoveGadget()

seems to only disable the synced part of the gadget.

The unsynced part (that does the drawing) still runs.
Maybe try gadgetHandler:RemoveGadget() in unsynced, too?
+0 / -0
12 years ago
I tried that. It uh, crashes badly. Commander doesn't spawn.
+0 / -0
12 years ago
This is a nice map, I hope it continues working even with zklava.
+0 / -0
12 years ago
kingraptor made another commit, that should now fix it for real:
http://code.google.com/p/zero-k/source/detail?r=6650

thanks everybody :)
+0 / -0
12 years ago
thx KR
+0 / -0
11 years ago
Do Special maps still show up on FFA host?
+0 / -0
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