I agree with what
[GBC]1v0ry_k1ng sayis....(people please try and change to simple nicknames...its less harder to write down, "[GBC]1v0ry_k1ng")
But brawlers... so weak,they need something new, a special ability or something.
Give brawlers a fast fire ability that increas the attack speed with 50-70% and a recharge rate of this action with 1 minute or so.
Blastwings do great but they need tons of micro.
1 blastwing can easily kill a cluster of glaves.Lalz i even saw a blastwing at full speed taking 50% hp from a ravager( i did that), so yes blastwings are great but usless when enemy has aa.Just use blastwings when enemy attacks your ground.
Banisher imo needs a bit more range, cause it dies to fast now.
I must also mention that vamps need to attack ground a bit, cause they move slow and they need a special ability that i already mentioned in other threads (give the d gun ability and some weaponds that make it attack like ac 10 thunderbold does with less dmg of course).This idea if its implemented will make air player more effective to small attacking units. a 300 metal cost vamp needs to do something in ground at least.
Napalm bomber, true its to costy for the job it does and how fast it dies
Stilleto:( feeling so sad when i remember the old days.Just fix it or something its just usless now for its cost.
Banshees are ok, they die fast to aa or plane aa but can raid a lot if you know how to handle them.Watch how me and sfireman micro banshees+ vamps on the map and how we deep strike enemy.10 Banshee with constant repair and attack makes cost with kills and with the aa enemy is investing.
Rapier, true...now they are usless, try give them torpedo now so gunships can do something in watter?
Outlaw nerf was nice, but it was to hars , you must admit that.Give at least 25% more dps to it again.
Regarding the vandals...yes they need something but i dont know what.
Wolverine, i didnt saw it so effective only in huge stacks like 10 -20 of them.If you have few of them they are not that good.
Tremor is ok imo now due to the low cost buff that it got.
Panther, yes i agree, weird unit with weird purpose...and costs a bit.
I dont know about the jumper factory, but i think units there have some problems
and i agree with the slow dmg that a moderator needs now,so 2 of them will act a bit like a riot.
Spiders are ok imo...
I also must mention the ATHENA...athena declock range is to BIGGG, make it smaller :(.You cant even proper scout with it, and its expensive+ demands micro
Amph factory is ok as it is, just make the transport unit less costy and remove more from its declock range.
I must also mention that curent Licho is bugged, and give it a d gun that throws flares so aa wont kill it that easily and give more cost to the unit.
Regarding commanders, just take 50-70% of the morphing cost and 50-70% of the modules cost(in case we do this give more cost to the energy cell and more energy producing from it)
If we stilla re to commanders, there are some things that need nerf and need buff to commander modules and weaponds but we will discuss this further if people want or if admins wants.