so my idea is that with terraform you cna make tunnels. wich means that you can terraform without removing the top layer so you can like for examble get 3 bandits to teh enemy withotu them noticing. ofcourse we would need a counter! this is where a new structire comes in! or oyu know just add sonar to be able to be placed on land then it acts like a sesmic detector SESMIC DETECTOR this will inform if there are sesmic activities like tunneling or units going through a tunnel. hope you like it this special buildign will show where there are sesmic activities aka
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really hard to implement I think. I've suggested a similar thing times ago when I asked for bridges.
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Real tunnels are practically impossible to implement. Fake tunnelling is possible but will not be done because it has no real interaction with the rest of the game. Getting units somewhere without the enemy noticing it on the way can be currently done with Eraser and/or Djinn.
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Tunnels are indeed hard with the engine. Bridges are redundant due to terraform and transporting AI. Why do what is not needed?
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basically u want nydus worms, zk equivalent of nydus is djinn but admittedly djinn is a shitty disappointment so what this thread should really be about is djinn rework
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+100 to Drone. I'd actually change Djinn into the old stargate system that used to be a mod for original TA. In particular, you can build (e.g. with commander and athena) a special building (stargate) that acts just like a djinn, expect you can aim it at any allied stargate to set the exit point. Thus, you can build a network of gates and get units around quite quickly if necessary. A similar thing was done in the Warhammer 40000 game and it was working rather nice (it was called webway portal AFAIK)
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Stargates would be cool, athena could build them if enemy was stupid enought not to have radar :)
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I approve stargates and the change of this topic to talk about them :D
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Aaaah, Djinn? I have been waiting for this moment. Djinn!quote: Oh on the topic of Djinn: 1) Cut its price by 90% 2) Let players fall in love after finding over 9000 uses and get addicted to it 3) Raise cost to 200% of current |
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Better AI/UX for Djinn would be a big help so that you can avoid losing the initial "all units from fac should take the djinn to get to front" every time you give your fac a new waypoint, and secondly the djinn should better-handle the case where the exit-zone is crowded. And cut its price in half.
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Given how common Defenders are, and how few ways there are around it (though playing more square maps would help), an easier to use Djinn might help shift the balance back towards offense.
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Djin rework: pro tip : for its 800 metal cost it needs radar jammer and personal cloack while not moving.
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Give Djinn personal cloak and jammer while not deployed => profit, everyone will make it. But stargate is more better because building amph lab just for one unit basically increases the cost of that unit by the cost of factory => makes it hopeless.
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I don't think the Djinn needs any extra magic. Just cut its cost down to 300 and fix its micro-problems. Want a cloaked djinn? Build a cloakwalker.
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give djin sonar jamming radar jamming and personal cloack no LESS COST NURF no man you did a good job with weaver. do it with djin.
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Under current visibility rules that would make units around it completely undetectable in water. That is, not even walking right into them would make them visible.
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good! that helps EDIT:that makes ducks more valuable for scouting
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