I'm thinking of moving the striders from Athena to a dedicated "strider hub" (basically a nanotower that builds the striders). This would give us more room in the buildlist for new striders, and allow us to specialize the Athena (and, well, make it not a bastard hybrid of a pseudo-factory). Thoughts?
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I like the idea of making its build-list less of a "random mixture of units", but dislike the idea of a new factory. To be honest, I think commanders deserve to be the only units capable of building striders, for they are the "commander". Though that could lead to games without any options to build striders once no commander is alive or ressable.
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Idea, no idea how possible it is: You need a special nanotower to build striders. No other form of nanolathe can assist in building striders. If you want more BP for striders, you need more of the special Strider nanotower. This nanotower is not a ploppable factory. Because trying to balance the strider plant as a starting lab was a bad idea.
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leave it as is. how many complaints about Athena have you heard? don't fall into over developing traps :)
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Nanohub was actually the original intended design when "t3 factory" was removed. Athena was supposed to be a temporary replacement until a model was made, but just kind of stuck around forever. I kind of like Pxtl's idea, although it would mean a 'special rule' for BP which I don't like so much.
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Thinking over it some more, if there is a time for special rules it is superweapons. I suppose you could give the nanohub a differently styled nanospray as a visual indication that it is incompatible with 'normal' nanospray.
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Nope, hate it, the strider nanohub would need massive buildpower to build striders in a timely fashion. Worst of all, once you make strider nanopower, you'll want to just keep pumping nothing but striders. Thats not how they're meant to work!! Striders are meant to support a land unit invasion, not serve as one-man armies. One of the advantages of a hub or athena is it can plop down the frame and then, when you're done, do something else (say, use athena to plop down a dante frame then send it reclaiming/sneaking into enemy base/etc). This is something a factory cant do, as its BP can only be used on units. This is half the point of having striders in a hub/athena, to encourage people to use them as intended. (BTW people complain about athena constantly, particularly the devs- it has 9BP and is ploppable, allowing all-assist compush starts- though they arent as bad as the old 1k resource comassisst starts).
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Why did this get hung up with a strider nano tower that cannot be assisted? That's not going to happen. But the idea of a strider nano tower is a good idea and was the original plan. It would simply be a turret that can place and build nanoframes. It would be like a nano turret with worse stats (say less range and more cost?) with the added ability to make striders in the same way Athena does. "people complain about athena constantly, particularly the devs- it has 9BP and is ploppable, allowing all-assist compush starts- though they arent as bad as the old 1k resource comassisst starts" And there is the extreme RPS with plane start and the massive noobtrap factor.
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Yeah, in hindsight it's not a great idea. I just was trying to think of a way to make striders a uniquely tricky investment instead of being tacked-on to the Athena or being just another lab (which also made no sense). If you wanted to be really extreme: striders are comm-modules to add to the comm's buildlist... and you only get a short list of striders for each module. That's probably also a terrible idea. Thinking it over, as weird as the athena appraoch is, it makes a certain amount of sense: having striders be built by Athena maps best to them being an "occasional" unit. A standard factory means doing silly things to make this into a viable starting lab. A special factory means a special investment which means cranking out striders to make that investment pay off.
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When i do planes i always rush a vamp and send it to scout and kill any air cons including athena. Pretty bad start if you lose 550 metal...
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Why not use cheaper fighters? They are built faster, fly faster and 1-shot athenas with their missile. They're more vulnerable, but I think the higher speed (kill the athena earlier, so it can't even use a single point of bp!) more than makes up for that. I'd like to know what others think about using commanders as a strider-hub. To me adding a new unit only for striders seems like unit-clutter, which is something ZK tries to avoid
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Leave as it as already many people mentioned if you start as anthena it is big chance that it will end up dead in first min, when I go air I always rush few fighters to kill anthenas. So advantage it is mobile factory disadvantage it dies prom absolutely anything it is really damn fair. That nano special power for striders is absolute nonsense just think again and if you still do thinking it is good idea think again repeat.
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And forgot to mention for 500m cost builder 9BP isint riduculous at all. It is not that you can rush something straight in battlefield because it will end up dead.
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I use vamp because early aa cant kill it resulting in a nice scouting of all their bases and the elimination of all air cons.
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this always happens. people complain about non existent problems and we nerf 12 units that didn't need it and buff 4 others that also don't need it. stop changing the lovely game we all love
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It's the extreme RPS google frog was talking about. Athena start tends to be a mid-level player tactic that works great against newbs, who don't know how to scout or raid. And it fails terribly against veteran players who do, because it is a 550 metal investment made of balsa wood.
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It's 500m, lucky. :) I aint talking about Athena, Harvey. I'd like to see Athena more of a covert ops than it is now, but that's not what this topic is about. Removing striders from it is not at all a "nerf", it does not change any of its stats and does not affect its use in any way. (Or did you really ever see a strider being built behind enemy lines?)
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It is effectively 550, because you are plopping the athena instead of a 550 factory. So it's like you have 550 to plop, and the athena just happens to be 50 cheaper if you build it later. It really should be 550 though to match with factories, for as long as it is used as a factory.
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Factories have 6 BP and cannot make mexes. Athenas have 9 BP and can. I actually think the whole 'make athena to expand then more com' thing is interesting, more interesting than the 'reclaim factory to morph comm' thing. And there will always be comm-specific strategies which focus on this (And im ok with that, 1 player in a 6v6 or so going for power-morphs is OK in my mind, except that it is ubercountered by prec bomber). And the whole 'make a strider nanoframe, then go do something else' thing is ideal. A nanohub would need to have some other kind of use, otherwise players are going to want to keep making striders (at least, moreso than with athena). A big problem is 9 BP 1 factory assists on small maps.
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i remember the strider lab as a starting lab. that was fucking awesome. Razorback spam was the reason i played ca. now its gone and its all gay :(
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