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Campaign Feedback - Rovers, Faraday and Puppy

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6 years ago
Here are some Videos how i played the Campaign

Happika: Unlocks Rover Assembly, Mason, Scorcher, Ripper, Ravager
Just be fast with the Scorchers and destroy if u see every Constructor or the Commander, you only need to destroy Mexes to win. This Map can be hard sometimes.
[Spoiler]
Cadentem: Unlocks Fencer, Badger
Just capture the Mexes Botom and spam Fencers and some Badgers.
[Spoiler]
Baosezu: Unlocks Impaler, Crasher, Dart
First build some Crashers because the Enemy does only have the Gunship Plant and capture fast the Mexes. Later he will build like 3-4 Amphbot Factorys and just spam everything he have. Destroy the Desolator with Impaler and some Factorys too and just spam much Fencers.
[Spoiler]
Ganong: Unlocks Dominatrix
This Map is just Luck based, the Commando of the Enemy can be everywhere and u need every Dominatrix u can get so just push and if u get the Commando u won if not restart.
[Spoiler]
Skokukur: Unlocks Puppy, Placeholder
Just use the Puppys to get much more and destroy the Factory of the AI, then just spam Pyro and get the Commando bottom right
[Spoiler]
Estann All: Unlocks Faraday, Thresher
Build many Shield Units for a good Shieldball and some Constructors, go with the Commando one Site and the Constructore the other Site to reclaim the Zombies and build same Time Mexes + build more Thugs and Rougue or somthing like that.
[Spoiler]
+2 / -0

5 years ago
Ganong (the domi mission) is no longer winnable without serious contrivance, since their damage mechanic changed they're much weaker against minotaurs. Gnats aren't viable either since the ai just spams AA in response.
+1 / -0
5 years ago
Ganong: Normal
Diff: RPS but the enemy spams paper(I realized captured welders could stinger push as well)
+0 / -0
3 years ago
On missions that require reaching an objective (i.e. Estann All), the mission will count as a loss if your commander is destroyed even after the victory screen has been displayed. The game will not register it as a victory and you will therefore have to replay the mission (albeit with more knowledge and possibly a strategy).
+1 / -0

3 years ago
If I remember correctly, this is intended behaviour. Mission completion does not make it any less obligatory to not die. "Protect structure X" type missions are probably implemented the same way and it is less intended in that case.
+1 / -0
3 years ago
Happika Normal:
Fast and furious, quite a fun one. Finished first run fairly straight forwardly without getting bonus, but really is the first mission to set the tempo for raiding gameplay. Came back after finishing the campaign and did some pause -> command cycles and got bonus, though pure scorcher was probably a bad idea. Probably will redo it with fencer/ravager to see how much of a difference it makes.

Difficulty 4
Learning Mechanics 6


Cadentem Normal:

Easy mission and nothing particularly interesting learned, no impressions a week later

Difficulty 1
Learning Mechanics: 3


Baosezu Normal:

Easy mission but show cases some serious firepower! Learned some basic scout and artillery gameplay, and time pressure makes a interesting as opposed to dull building busting

Difficulty 2
Learning Mechanics: 3


Ganong Normal:

While winning isn't hard, maintaining the tempo to complete all objectives require understanding of domi micro that is beyond me. Also got base flanked by Ogre from the north/south a few times and lost facts result in obvious inability to get bonus. Still working on clearing all bonuses. I am at least better with eco and hotkeys now.

Difficulty 4 (bonus: ?)
Learning mechanics 6



Skokukur Normal:

Other objectives was pretty easy except the 100 puppies. Re-cleared easy after learning about the reclaim thing. Also learned about placeholders, which is a pretty cool unit.

Difficulty 4
Learning mechanics 7



Estann All Normal:

Was really confused by reviving units until rereading briefing after a few restarts. Did shield ball first time without mexes bonus. Really have a hard time getting enough mexes as it take multi-front micro. Will plan out a strategy later.

Difficulty 4 (bonus 8+)
Learning mechanics 4
+2 / -0
Someone on discord asked about the mission Estann All (there's even someone streaming that mission as of me writing this) and its bonus objectives so I figured I would give it a go on brutal:

Tried sticking to stuff you unlock early in the campaign and having a somewhat weak commander + not using dominatrix.
I did however use some terraforming on some of my mexes which one might say is cheaty against an AI but I think you could get away with having 1-2 units guard some of these, I did have time to spare anyway.
+3 / -0

2 years ago
Hi,

In Happika, I don't think the win by 6 minutes is working.

Love your work.
+0 / -0


2 years ago
It works for me with the current version.


Could you provide more information or a screenshot?
+0 / -0

2 years ago
I just completed it again and this time the bonus objective did count for me.
Not sure what happened the other times, guessing I did something wrong.

Thanks for looking into it.

[img]
+0 / -0
2 years ago
Estann All bonuses on Normal are impossible without expert-level micro management. Raise time limit, reduce number of metal extractors required, or modify the third bonus objective to something else so players can focus on one or the other instead of both.
+0 / -0
21 months ago
Was dominatrix changed to make captured factories unable to build? In my game (steam) I can't build anything with captured Rover fac in Ganong. Kinda makes the mission a mess, as I have to build an extra rover fac.
+0 / -0

21 months ago
If you have unlocked Rover units from earlier missions I would expect the factory to let you build them.
+0 / -0
21 months ago
I've unlocked plenty of rovers. The captured factory shows the unit build selection, however clicking on any selection (or hotkey) does nothing at all.
+0 / -0
21 months ago
OK I just tested it again. Apparently I can only build ravagers, clicking on any other unit doesn't work.

My unlocks are like this https://imgur.com/a/OPXkKbc
+0 / -0


21 months ago
That seems to be a new bug https://github.com/ZeroK-RTS/Zero-K/issues/4994
+0 / -0
Can anyone confirm the win in 8:00 bonus objective is still possible on brutal in the dominatrix mission? The mission seems balanced around you capturing all the enemy minos but it's extremely difficult to nab the minos now compared to when the mission was made.
+0 / -0


2 months ago
Capture used to be based on cost, now it is based on health. This switched the relationship between Domi and Minotaur.
+1 / -0

2 months ago
Mission balance should probably be adjusted to be less dependent on capturing minotaurs then. Fewer stingers, perhaps? Or is the bonus objective being nigh-impossible on brutal not something you think is worth worrying about?
+0 / -0

2 months ago
Brutal difficulty missions, and in particular bonus objectives on Brutal, are explicitly not guaranteed to be fair; some of them you might need to return to with more units and an over-levelled commander. That being said, since the character of Dominatrix has fundamentally changed, the mission probably ought to as well.
+1 / -0
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