Hibiliha Normal:
Shocking how little resources there is on how to do this mission. The old video series had completely different funnelwebs and all the forum posts involve extreme turtling in a 20minute bonus time limit mission. The developer's intent is plainly lost here.
Series of runs is with athena/lazarus unlocked. Was having problems pushing out until I terrformed a ramp up the dominanting piece of terrain to be hover/tank passable. Also did lance spam and revived paladins for mega beam spam into a slow win taking about an hour. Didn't have scorp/ulti unlocked here.
The bonus objective run first started with lance/emissary spam which is found to be too slow, so scorp spam was done. The current fastest run that barely gets bonus involved a streamlined athena impaler Ultimatum clearning of the south deso/tank facts + some reclaim + fusion + mex, prepare reverse slope 2x scorp/ultimatum paladin ambush at 10:30, attack uphill at southmost position, reinforce via djinn with shieldbot rackteer/aspis/convict. Really hit momentum stopper when shelled by merlins/firewalkers/cerb on top of exploding geothem blowing up Aspis. 6 Scorps got attritioned down to one left for 19:40 mission end without the other bonus objectives (which was cleared in the slow push run).
I can see a number of efficiency improvements, including replacing the artillery, cut Scorps for heal/shield power to prevent crowding, throwing in the commander with extra d-gun and shield/heal power (as opposed to guardian allied deso at center), counterbattery the cerb, but I'd think I'll need about 2 minutes of extra time to clear anti-nukes and I'm not sure if that is the right way to do it. I am not sure how anyone are suppose to do brutal with all bonuses with all the attrition already, unless someone can dual-lane ultimatum push or something (or lobster assault!?), or a center map push can be done fast somehow.
Much pause was also done in the time bonus run, ultimatum is just that untrustworthy and I also needed some time to think about what to do since situation awareness is lost (eco, construction queue, mission time, reinforcement position).
Difficulty 5 (bonus 7, all bonus run ?)
Learning game mechanics 8
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Sapphie Normal:
Restarted a few times after finding the initial defense setup is wrong. It is not very easy to know what to build when the player have basically no idea what chickens do. Did a partial wall that blocks off 50% of the ground path since I don't want to full cheese it. Held on with lance/shield/Ogre/Deso/Cerb until chicken queen nukes front position and buried mexes and prevented bonus objective. Still lasted enough to finish. Will have to study more efficient defenses that actually enables a mobile reserve.
Difficulty 6 (bonus ?)
Learning Game mechanics 7 (first real anti-chicken assault)
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Chatka Normal: expanded behind phantoms, phantom spam plus spotters to slowly win, didn't use merlin at all. You can't lose it if you don't use it.
Difficulty 3
Learning Game Mechanics 2 (no time pressure to use new unit to deal with the mission situation = unit not used)
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Tempest Normal: Most annoying mission. Finishing it was easy enough, done the first time and the strategy is self evident. However the bonus is annoying as:
1. Ultimatum kill themselves, each other, the commander (when using its area shield to enable more aggressive pushes) when you stop microing to look at anything else. A random flea can cause mission failure.
2. Protecting the south western geothem is a pain, ultimately terraformed some high walls. I wonder if taking the endgame geo could be less pain.
3. Not sure what kind of firepower other than using an ultimatum (which means it have to happen after build count objective) can kill the center geotherm without zombie revive. Domi-car capture does not count towards bonus.
Once the bonus objectives are reached the ultimatum army can blast a path to objective. Getting eco for faster ultimatum build up is probably the path for improvement, but ultimately it can be done with bad eco.
Difficulty 5 (annoyance 8)
Learn Game Mechanics 7 (always micro Ultimatum, and it's terminal results against high hp is sooo unreliable)