Loading...
  OR  Zero-K Name:    Password:   

Could Archer use some ABS?

9 posts, 972 views
Post comment
Filter:    Player:  
sort

5 years ago
Same as in car, instead of constant breaking (Archer pushing) maybe he could push in impulses so the units can still turn while being shot at?

#Showerthoughts
+2 / -0


5 years ago
http://hyperphysics.phy-astr.gsu.edu/hbase/Mechanics/frictire.html
+0 / -0
5 years ago
The real solution to this is *checks dartboard* to give spiders artillery
+3 / -0


5 years ago
Agree with above. Also, give Sumo power steering.
+1 / -0


5 years ago
The reason Archer causes immobilisation is that at certain impulse values, units become "unglued" from the ground. In Spring, for ground units, this means they can no longer move under their own power.

This is a binary condition: units can either slide and be thrown, or they can move at their own power, never both.

I'm now thinking that maybe it's possible to replace Archer's impulse push with an inertialess push. Something that displaces the units it fires at, but doesn't give them energy, so they can still move as normal.

This is not something that's applicable for Newton/Jugglenaut gravity weapons, because throwing things is very much part of their design. But Archer is not a gravity weapon: it deals direct damage (with AoE no less...) and only has a push mode.
+3 / -0


5 years ago
The suggestion is simply to make Archer pulse instead of fire constantly. That could work.
+1 / -0

5 years ago
Thanks for explaining GoogleFrog.
+0 / -0
5 years ago
Acrylonitrile Butadiene Styrene?
+0 / -0
Anti Breaking System...

Btw it's ironic that your shower thoughts get implemented while other ideas get shrugged off :D
+1 / -0