quote: Would you elaborate? I feel like we have multiple people trying to explain the purpose of a seasonal ladder. Perhaps you could explain it more clearly. |
In its core, a
competitive ladder is a rat race to the top. Those who deserve to be destroyed will get destroyed and those who deserve to be at the top will be at the top. The environment should be fair, without anyone being babysat or having an unfair advantage. I'll try to extrapolate this as I go down a list of points.
First off, DF's comment about ladder being 6-12 months long. This is a huuuge nope. Once the ladder ranks get stabilized, the interest wanes and participation will drop since the effort required to rise in ranks is too much. Only the most contested positions between people who care will see action. The length of a single season should be one and a half months, two months at most. You can go lower but not any higher; point is to keep the rankings fresh and moving, and to prevent the eventual staleness.
Any head start based on previous rankings or skill or anything else is straight out the window. There are legitimate reasons to have such benefits in games with large enough player base, but for smaller games this will only fasten the stagnation and ruin the 'fairness' associated with a
competitive scene. No freebies to anyone, everyone has to put in the same amount of work to rise up the ranks.
Automatic matchmaking should be more mixed rather than locked to "similarly skilled" players. There should also be an option to be able to pick who you want to play against rather than it all being automated. I guess I should address one of your previous comments in this topic, as this and the next point kind of relate to it...
quote: Briefly, hoping that people change is completely backwards game design. Sure, you can design a game that is "not for" the majority of people, but then you'd better be happy with doing that. The premise of this thread is what might be done if we're not happy with that. |
Who's the majority though? The current and the old, burnt out players or the RTS crowd? Most RTS games tend to have two scenes; the low tier mishmash (think pots) and the high tier 1v1 scene. And there are always incentives to play those 1v1 games; the incentives are often MacGuffins, but the important point is that they exist. They don't exist in ZK. I've never cared about 1v1, but the few times I've played ladders/seasons elsewhere, the thought of standing at the apex, in that glorious #1 place when the ladder/season ends, has roused my competitive spirit. On the other hand, even if ZK had a 2v2 or 3v3 ranking, I wouldn't care about climbing the ranks. There's no MacGuffin to gain from being at the top of an eternal snorefest ranking.
This is something a ladder could make up for. Something to attract the 1v1-loving RTS players.
Work and effort should be a factor in ladder rankings. Those who put in the time to play games SHOULD be ranked higher than those who are more skilled but aren't putting in similar amount of effort (this is extremely simplified, but going into details would take too long due to the amount of conditionals involved. I hope the general idea gets properly conveyed).
A
competitive ladder should be the single place in an RTS (with a small community) where new players aren't being pampered. They should be allowed to be destroyed by higher skilled players rather than be locked into their own skill group. Casuals who can't handle the losses will switch to the more lax teams or current MM, and the new players who can handle it actually benefit from playing and losing to people above their skill level. "Balance" should make up only a small part of the matching system.
Rankings shouldn't be hidden. This goes against the whole "stress reduction" this topic is about, but my post is solely about
competitive season/ladder.
That should cover most of my thoughts without going too deep into details. The reason I have the word
competitive in italics is because this is an important distinction; if the ladder you're looking to make is more along the lines of "current MM but with a twist", then my post can be largely ignored.