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Why don't Revenants Regenerate?

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4 years ago
One of the common features of raiders is improved regeneration (See: Glaive, Locust, Scythe, Kodachi). However, Revenant (labeled as an assault'raider, has such a high cost and HP that it takes a very long time to repair, especially after the repair nerf. Basically, if you want to play with Revenants correctly, you need en energy excess and a cluster of caretakers to serve as a repair point before sending them on another mission. They're too expensive to just throw away like regular raiders!

I'd honestly just like for them to regenerate maybe 10 hp/sec after 5 seconds. Thoughts?
+0 / -0
50hp after 10 seconds pls.

10hp after 5 means you're going to take max 360 seconds (5 minutes!) to regen a heavily damaged bd. 50 means it now takes up to 72 seconds to get back into the field.
+0 / -0
It has a huge amount of HP and speed.
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4 years ago
I don't feel like the're in a particularly strong spot so maybe they could have this and not be OP.

That being said, all those raiders are tiny and squishy and don't usually live long enough to regenerate anyways. In contrast revenants are big, expensive, durable, and escape battle very easily. Good regeneration on them could be problematic.

Also, having a repair base is always a good idea when playing with any heavy units, specially if they fly. Pulling gunships back for repairs is... standard strategy, really. Like you said the're too expensive to throw away. Even if they had good regen, you'd still want a repair base to speed up the process.
+1 / -0
USranknop
4 years ago
Revenant is pretty ok. It requires a lot of micro. I don't think boosting regeneration would help to reduce the micro requirement.
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4 years ago
Because it has been overlooked by balance for a long time. The situation is often either that Gunships are a bit too good so buffing Revenant is the last thing we need, or Gunships are uncommon so a Revenant change would lie hidden until they become common again.

The issue with Revenant is that it has only ever been particular strong when rushed. Regeneration is better at the start of the game so seems to buff it for a rush. I think a relatively small amount of regeneration is feasible, enough to make it a bit easier to repair, but I would not like to give it enough regeneration to replace repair.
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4 years ago
quote:
The issue with Revenant is that it has only ever been particular strong when rushed. Regeneration is better at the start of the game so seems to buff it for a rush. I think a relatively small amount of regeneration is feasible, enough to make it a bit easier to repair, but I would not like to give it enough regeneration to replace repair.


Exactly. I proposed a rather slow rate of repair that at least lets it fix itself up as it moves to and from a repair base, as well as when moving between theaters. I've had revenants sit around for ten minutes, forgotten (I'm not actually that good, ok?), and they don't even do the 5 hp/sec standard regeneration, so they sit there damaged forever.

I'm not trying to make the unit competitively viable or break the game here - I legitimately think it's strange that it doesn't at least have a tiny bit of repair.
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4 years ago
The missing standard 5 hp/s after 60 seconds is a bug that does not seem important enough to hack around. All units regenerate after 60 seconds of being 'idle', but for gunships that includes not flying.
+0 / -0


4 years ago
quote:
The situation is often either that Gunships are a bit too good so buffing Revenant is the last thing we need, or Gunships are uncommon so a Revenant change would lie hidden until they become common again.


In bigboi 1v1, GS are mega common and planes don't see the light of day anymore unless thunderbird is necessary. Randy's huge linespread tactic becoming more popular means that pheonix and thunderbird are often impossible to get value out of. Meanwhile, Raven just... Isn't as good anymore. Just too expensive for what you actually end up getting. Everyone and their mother just rushes locusts now because they're mobility meta staples. Infact, most games that end up past the mid point feature the locust rush and frankly it's boring.

All this said, Revenant could use that upgrade for sure. But it's not the most relevant alteration to the current meta. I'd say that something to make locust rushes a little less popular and bring planes a little bit back from the dead would promote the most vartiety (where 1v1 is concerned).
+0 / -0
4 years ago
quote:
In bigboi 1v1


Remind me again aroung what thing developers are balancing balance in this game?
+1 / -0


4 years ago
I can't reference the scenario from my place of experience, RUrankOntheheavens?
+1 / -1
USrankDregs

I know all the words you have used but still didn't understood shit from your message, sorry.

Guess my stupid ass dosent know Engrish after all...
+1 / -2
4 years ago
quote:
The missing standard 5 hp/s after 60 seconds is a bug that does not seem important enough to hack around. All units regenerate after 60 seconds of being 'idle', but for gunships that includes not flying.


ohhhhhhhhhh. Maybe that's why I see some players land them when idle!

As for locusts being OP in competitive 1v1... I've seen some replays where they've made a difference, but I'm actually a little surprised that they make that much of a difference... a comparable group (in terms of metal invested) of glaives or bandits can shred them, can they not? Is it just the mobility that makes them so good?
+0 / -0

4 years ago
Speed kills!
+0 / -0


4 years ago
It's usually down to them being able to mass up, surprise the enemy and do some serious backdoor penetration damage, then fuck off to whatever other expansion is easiest to pick off. Ridiculously common in 1v1 - because it's reliable and it works. You don't have any of the reload downtime or cost, don't have to worry about them returning through the wrong territory, and don't have to spend extra to build an airpad. Planes really do suck right now by comparison.
+3 / -0


4 years ago
USrankDregs just so we're clear, nothing I said disputed what you said.
+0 / -0


4 years ago
What, when?
+0 / -0
how common a unit is mostly reflects how good a unit is. unless a noob is spamming

burst aoe air that doesnt need to rearm is op.. so the fact it has downsides like slow retreat and no heal makes it able to stay op
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4 years ago
Not quite, staple units tend to be more common than specialists. A specialist AA unit can be the best unit in the game and it still won't get made if there is no air to shot at.

My experience with locusts is that the're very expensive for what they do. I guess in a 1v1 with more room to maneuver they can be more useful.
+2 / -0
4 years ago
hmm that does sound about right.. i guess thats true.. people do limit how much they spam expensive things if they dont need them.
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