:D
ok, 1 impulse/second ADD 1 unit of speed/second to a unit.
If called only once every 30 frame (1 second), you must divide the value of impulse by 30. *this sounds like some hardcore physic here IMO*
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awesome it work. I can shoot com into air and it tumble (wow!), and you can even accelerate the com with Newton while it jump! -work like MoveCtrl but even better & felt more real; if you jump in one place it will goes higher! :D
Currently it damage com while landing and sometimes explode when landing. This is soo cool, will add more impulse (like braking).
Good thing about this is Newton now work universally, and there's possibility of using jumpjet to realistically brake in midair for scuttle launch, jumpjet can also be used to boost forward rather than upward (use same trajectory, but still need to think of UI).
*the ballistic prediction formula also work. Can jump to target now.