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Optimal Rover Squads guide link

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Just wanted to post a link from the forums to the wikipedia page I've created. Feel free to comment about the page in this forum thread.
Known issues:
- Some illustrations are way too big.
- Some image comments use ugly lowercase only.
- Page lacks links to video footages of games won with said squads.
http://zero-k.info/mediawiki/index.php?title=Optimal_rover_squads_guide
+4 / -0


3 years ago
Optimality is such a strong claim
+7 / -0
The guide can be improved over time... I'm not sure if I can remove the word "Optimal" now, though. (Wait, is "strong claim" a good thing or a bad thing?)
+2 / -0
"Roleplay"
+0 / -0


3 years ago
Why Funnelweb rather than Aspis+Convict?

The latter have way more shield hp, shield regen and buildpower, protect your Domis better thanks to overlapping shields and actually move at domi speed rather than being substantially slower (requiring lots of micro to prevent Domis getting out of the shield).

(honestly, I've been struggling to see a use case for Funnelweb since it got owled)
+0 / -0
quote:
(honestly, I've been struggling to see a use case for Funnelweb since it got owled)

It's still real good with an ulti hugging the shield wall in a way Aspis fails to approach, and it's still uniquely good at making your precious supers immune to tacnukes.
+0 / -0
quote:
Optimality is such a strong claim


Hard agree.

quote:
(Wait, is "strong claim" a good thing or a bad thing?)

quote:
"Roleplay"


Guides rarely hold up under the pressure of real world environments and matches. For instance, the setups that you provide here might be achievable in large teams (where you have prep time) but not in a 1v1 or small teams setting.

My best advice is that instead of focusing on formations and such, you focus on use cases and use real examples in order to demonstrate how to find the unit that's best for the use case, and how to use it effectively. Trust me, we see this stuff all the time over in SSBU as well when people make guides, and it's just learning how to teach effectively. Don't ever feel bad for having to revise lessons or guides.

quote:
...and actually move at domi speed rather than being substantially slower (requiring lots of micro to prevent Domis getting out of the shield).


Does anyone actually use alt move anymore?
+2 / -0


3 years ago
quote:
Does anyone actually use alt move anymore?

Do you mean ctrl+move?
Despite that they tend to spread out when given repeated ctrl+move commands. Normal move commands will generally clump a blob further together.
+0 / -0


3 years ago
quote:
It's still real good with an ulti hugging the shield wall in a way Aspis fails to approach, and it's still uniquely good at making your precious supers immune to tacnukes.

I think making supers immune to tac nukes is a bad thing from a unit design point of view.
If that's really the main use case the Funnelweb should be removed or get another rework.
+0 / -0


3 years ago
quote:
I think making supers immune to tac nukes is a bad thing from a unit design point of view.
If that's really the main use case the Funnelweb should be removed or get another rework.

The fundamental reason for which Funnelweb makes supers immune to being killed by Eos, as opposed to being stunned by Shockleys, is that it's not possible to reliably affect all the shields protecting the super so that no shield has above 3k, the Eos penetration threshold, without exhausting them with Eos itself.

Shockley does too much damage - it overpenetrates, leaving the shield charged sufficiently to still stop several Eos, unless you manage to stun the emitter, which, assuming competent opposition, should thus require 2 Shockley per Funnelweb.

That said, i'm not sure that Funnelweb currently makes supers uniquely more immune. Anyone building one is likely to build it in a hole, and even with conventional shields that kind of thing needs an unholy mix of Quake and Shockley to penetrate - in which Quake suffers from the same issue that Eos suffers with Funnelweb: no missile can bring the shield network so low that Quake can be relied upon to penetrate.

Making a Funnelweb is a lot easier and more straightforward, though.
+0 / -0