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Ogre missiles flight time

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6 months ago
Can we reduce the missile flight time of ogres?

I just saw an ogre shoot an owl down. The owl barely entered ogre range, the ogre shot, the owl traveled away in a roughly 45 degrees angle and got destroyed anyway.

I think ogre is a little too good at AA.
+5 / -2

6 months ago
I saw redbacks decimate revenaunts and I loved it.
+0 / -0


6 months ago
I think it makes sense for it to hit. Owl is not particularly fast and it has a homing missile. Riots also tend to be flex AA.

I'm not that strongly against making Ogre a bit worse vs. air, except that if it shoots at air, then it should hit air. To stop it being stupid as in: https://store.steampowered.com/news/app/334920/view/4205874461249023268
+0 / -0

6 months ago
Flight time is an odd mechanic.

I appreciate that it exists to handle situations where a unit barely enters range and leaves, or moves fast even if it stays within range. But when the missile tracks for much greater than the unit's targeting range, it looks weird.


In Multiplayer B1887260 14 on StormSiege_v3 at exactly 62% in the southwest front, an ogre shoots an owl. I paused at the moment the missiles connect and placed a tresher, it's almost exactly the same as the thresher's range.

Here's a picture of the ogre's targeting radius and the distance from the owl at moment of impact:



I'm fine with orgre staying as is, but it just looks weird to me.
+3 / -0