Flight time is an odd mechanic.
I appreciate that it exists to handle situations where a unit barely enters range and leaves, or moves fast even if it stays within range. But when the missile tracks for much greater than the unit's targeting range, it looks weird.
In
B1887260 14 on StormSiege_v3 at exactly 62% in the southwest front, an ogre shoots an owl. I paused at the moment the missiles connect and placed a tresher, it's almost exactly the same as the thresher's range.
Here's a picture of the ogre's targeting radius and the distance from the owl at moment of impact:
I'm fine with orgre staying as is, but it just looks weird to me.