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Let new players learn the game faster..

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11 years ago
By giving them an option of "autopilot"

Allow them to let the AI run their game if they feel overwhelmed or challeneged. This won't stop experience players but it will let new players learn and have fun faster.

Notify all in the server that "autopilot for __ player has been enabled"

Also, enable full maphacks for all servers. which will make it easier for newer players.
+1 / -5
11 years ago
maphack is easy to do

!boss [self]
!cheats
/globallos
+0 / -0
11 years ago
enable maphacks in all games.

veterans always scout better than new players.

vetrans always aware of map.

newplayers are not
+0 / -1

11 years ago
Scouting itself is a game mechanic. Global LoS would make scout units useless just like removing air would make anti-air useless. Your proposal would make a completely different game from ZK.
+3 / -0
11 years ago
and?

this is about new players not veterans

new players are the basis of spring

i say make one version "new player friendly"
+1 / -1
11 years ago
also can i suggest unqiue hardware id based "newplayer" account verification

this way we can postively identify the "new" players from the "old players" and then give the "new players" specfic advantages or just useful for surveying
+0 / -1
11 years ago
although can't see that autopilot idea working i like the maphack idea if it's implemented as a modoption or on a separate host
+1 / -0
Firepluk
11 years ago
+1
make a new vote
!replacewithai [nub name goes here]
So we can replace 1250 elo players with CAI, players will have fun, trolls too.
All happy
+2 / -0
Firepluk
Also this will open wonderful possibilities for a smurfs...
LittleNabbit will be happy
+0 / -0


11 years ago
Let new players learn faster by... having them not play the game?
+8 / -0
11 years ago

for lead dev
+2 / -0
11 years ago
This isn't so much about players "learning the game".

This is about people downloading spring, and immediately being able to join a server to have fun.

If anyone could download the client, join a server, and then "autopilot" their way to fun, then it would be a pretty amazing sight. If the autopilot was configurable, we could get many newer players, who might download for the sole reason of testing this "autopilot" system.
+2 / -1


11 years ago
quote:
"autopilot" their way to fun

This strikes me as a contradiction in terms.
+3 / -0
11 years ago
Allow players to type a command / press a button and CAI will run on their units.

As I understand it, CAI is a gadget and therefore runs every game anyway. Might be possible to hack it in? (I know CAI can handle units given to it, this is almost the same)
+3 / -0
The gadget doesn't run when there are no AIs to handle. Enabling it for teamgames would have a performance cost. But that's not a major concern.

We could technically have CAI act as if it controls a player's resources. This would work. But I think it would need many improvements to work well. CAI is fairly rigid in it's control so players may end up fighting for control of a subset of their forces. We'd need some sort of extra logic, for example CAI could not control the units that a player has selected or given manual orders to. It would be best to turn CAI into a widget such that it has easy access to the player's UI. This would allow it to read more about their unit selection and orders.

Another (perhaps unimportant) issue is that CAI is quite bad. It is particularly bad when it has few resources which will be the case in a teamgame.
+1 / -0
11 years ago
just isolate 25% of eco to the cai, so it can spam eco
+0 / -0
11 years ago
quote:
newer players, who might download for the sole reason of testing this "autopilot" system


People downloading games solely to test autopilots? Riiight.
+4 / -0


11 years ago
USrankBatman sounds like a ProgressQuest fan.
+4 / -0
CAI may be not as "efficient" in handling ressources, but there are some things that an AI is able to do:

* Always make as much energy as you have mexes, except team is excessing/overdriving a LOT - needs high priority constructors…

* Intercept scouts with units given to it…
* Rebuild/Ressurect radar coverage if you have no los but an idle con…

You don't even need CAI for it - just the right widgets/code.


Good ideas:

* Add a help-widget where a player can enter something like "com", "goli", "sumo" and it shows a few counters to it - sorted after units from factories you have and you have to build.
Newbes may just have forgot the best counter.

* Add a Tasklist widget.

Show:
* the ammount of energy which is spend on shields and how much overdrive it would be.
* how much metal some part of the map makes if you cap mexes and connect to your OD grid.
* retreating enemy heavies, and how much you have spend to get them to their low health.
+2 / -0
PLrankAdminSprung if it is something another RTS do not have, then yes, people like to try something different to see how it works, cause it's "new/unique", etc...
+0 / -0
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