CAI may be not as "efficient" in handling ressources, but there are some things that an AI is able to do:
* Always make as much energy as you have mexes, except team is excessing/overdriving a LOT - needs high priority constructors…
* Intercept scouts with units given to it…
* Rebuild/Ressurect radar coverage if you have no los but an idle con…
You don't even need CAI for it - just the right widgets/code.
Good ideas:
* Add a help-widget where a player can enter something like "com", "goli", "sumo" and it shows a few counters to it - sorted after units from factories you have and you have to build.
Newbes may just have forgot the best counter.
* Add a Tasklist widget.
Show:
* the ammount of energy which is spend on shields and how much overdrive it would be.
* how much metal some part of the map makes if you cap mexes and connect to your OD grid.
* retreating enemy heavies, and how much you have spend to get them to their low health.