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Dealing with Funnelwebs

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I tried dealing with Funnelwebs with Spiders using Infiltrators, and with Scuttles, and with Ticks. None of this works because the drones fly close to the ground, all around the Funnelweb, not just in front, and decloak everything. Two funnelwebs together is almost impossible to deal with using any anti-heavy unit in the game.

The drones can deal with air pretty well, and Licho doesn't work against the shield any more. Roaches don't work because they decloak or get killed too early. Artillery spam gets killed since the drones scout and kill them, especially if the enemy has some support for the webs. Stilettos may work.

Should the Funnelweb drones ( and all other drones in the game ) fly higher so they don't decloak units at all?
+5 / -0
10 years ago
I agree about that in low density situations or 1v1, however in team games when there are lots of AA, the drones typically die quickly without doing much while the AA is also likely to drain the shield of the funnelweb. Do AA do full damage against shields?

Another nice thing about funnelweb is that it actually have pretty poor health. You only need 2 Infiltrators to stun it or 2 Skuttles to kill a Funnelweb.

But yeah, if you are just spamming funnelwebs in a 1v1 or a FFA there isn't really a good counter except nukes.
+0 / -0
nukes will critically damage them. you still need something to kill them after nuke.
oh yeh also racketeers neutralize funnelwebs but you still need aa to kill drones as disarm wont stop dronespam.
+1 / -0
10 years ago
To let it be countered, just have the fly height of the drones be higher than the decloak radius for skuttles. Suddenly, cloaked units counter it.
+2 / -0
FIrankFFC
10 years ago
and i have to use fleas to counter your skutles then
+0 / -0
10 years ago
Do funnelwebs make cost against the other striders?
+0 / -0
they are weak alone, but if there is 3, funnelweb drones will just eat dantes for breakfast.
also 10 will pwn detri
+0 / -0

10 years ago
I've personally never had that much trouble, ensure you have at least some mobile aa nearby to wreck the drones and dance around its main gun


failing that, skirt around it with an ultimatum and approach from one of the rear quarters I've killed 4 or so funnels with one ultimatum doing so, the drones cannae kill an ulti quick enough, even with some support units nearby
+0 / -0

10 years ago
Funnyweb is the best strider from all of them.

Detriment vs 5 funnywebs (have same metal cost) doesnt have a chance against them if funnywebs retreat and let the fireflies kill him. So i think that not even 2 detriments can kill 5 funnywebs.

2 funnywebs vs bantha is same thing.

Remember that funnywebs are strong only when you make lots of them, but 1 by 1 they die easily to a bit of aa and raiders.
+0 / -0

10 years ago
I've killed a lot of funnels in the past with ultimatums, they are my number one choice for counter, shadows are another obvious choice

I also saw someone kill one with just a big gang of roaches

I wouldn't be opposed to a minor nerf on funnels, they are possibly a little OP

When combined with a good force of units, they are simply unstoppable, like a titanium backbone to an army. way too resilient and safe. It's like you get the whole army package in one unit, AA, shields, anti-swarm, basically anti-everything

It's almost the perfect army support unit, only thing missing is an area cloak :p
+2 / -0

10 years ago
Funnyweb+ flea spam is hard to counter, and air attacks are usless because of the fly drones it has.

The only thing that makes funnyweb strong are the drones. Its attack is not that strong and takes a lot of responsability to direct them. In case you make a mistake and you want to retreat you will double fail cause turn speed is slow and raiders easily kills its back.
+0 / -0
> It's almost the perfect army support unit, only thing missing is an area cloak :p

But you can't cloak the shields even though it might work on units :)


Thinking about it a bit more ... why can you not toggle the shield off and then cloak bubbleunits?
+0 / -0

10 years ago
Ok il updated the info, funnyweb are only strong against strong single units( detriment, bantha etc) but they die fast to a bit of aa and rackateers(disables them easily) and other spamming units. So nerfing them is pointless i think
+0 / -0
funnels are weak vs:

most artilllery
cloaked trap units(bombs, ult, spy...)
air(planes mainly)
low cost units(spam)
aa(any)

funnels are strong vs:
high cost/low hp units
(this class include ALL striders+comms due to them having shit for hp)
porc(-behe -anni)
tight cluster of units(railgun penetrates)

funnels are:
support units for armies
artillery

funnels are not:
frontline units


not really that op when you write it down
+0 / -0

10 years ago
I think the big question is if Funnelwebs are actually weak vs the typical anti-heavy cloaked unit as the drone screen seems to cause issues for some units. I actually think light unit and AA spam is the most efficient counter to funnels, although units inside the bubble are a different issue.

As a note, Funnelwebs are supposed to be very hard to stop in the late game, and multiple are going to be even harder. It's a support strider that synergizes with itself, meaning the trick is to not let the enemy make that many without scouting them and beginning your own counter early. This is difficult, but in a teamgame where Funnelwebs are very common, simple avenger flyovers should allow for ample scouting opportunity.

Furthermore, you should have AA in a game where Funnelwebs are allowed to exist, this both drains the shield (although I don't think very much) and destroys the Funnelweb's main attack power. If you do not have AA, then you should probably lose, as a bomber force in the same cost would likely do as much damage. All of this is highly dependent on either metagame or scouting. I say metagame as that's what I've seen happen, I say scouting because in that lategame area intel war should be somewhat critical.
+3 / -0
i think there is a misunderstanding here:

the standard use of a strider(non-funnel) is to sen it headlong into a swarm of enemy on its own and hope for the best, that is why the "typical anti-heavy" work so well against them. On the other hand even fairly weak playser use funnels with unit support and behind a layer of defences, this makes them far stronger then they would be on their own and making most ratings of them very biased.

without support units funnels have no way to counter:
2 spies
ult
5-10 sythe
area cloaker+any units
bombers
stileto/rakteers/mobile artillery
(same as dante)

only thing that dosent work is the skuttle, but that is not an issue because a lone funnel will die very quickly to :
zues/jack/ravager/reaper(most heavy assults)
warior/glaive/bandit/(other high dps units)/flea(could work)
hammers(have enough range/speed to kite ad infinitum outside drone range)

at its core its an exceptional support weapon, and works well with armies, or armies of funnelwebs, but sufficient investment into effective counters can kill a number of funnels quite quickly*.

*limited by the shield wall power, if there are 5 funnelwebs you nuke em or you die cause at 22.5k metal 36kshield and several thousand dps in railgun is not going to be stopped by anything else (except behe/chainsaw wall but those are not normaly mobile)


replay of how unsuported funnels(many) die verry easily to air/snipercom
http://zero-k.info/Battles/Detail/220939
+1 / -0
10 years ago
Does a starlight make cost against funnelspam? If not, then it needs a weaker shield.
+2 / -1

10 years ago
It makes lots of cost, and its not about shield, its about the fireflies that counters well skittles and infiltrators+ dezintegrators in case he didnt lost them already.( in case it didnt lost the drones i ment)
+1 / -0

GBrankSab
10 years ago
Condering you need at least 15 funnelwebs to totally stop starlight, thats 67.5k metal... so if you have something like 10 funnelwebs (45k metal), they will be murdered by one starlight
+0 / -0
10 years ago
no wories, good old fasioned aspis will make cost vs starlights... as proven in countless castle porc fest ffa games.
+0 / -0
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