| 1 |
Regarding the commander push, I have two versions of it.
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1 |
Regarding the commander push, I have two versions of it.
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| 2 |
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2 |
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| 3 |
The first version is pretty much an all in and can be seen in this replay https://zero-k.info/Battles/Detail/1065822
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3 |
The first version is pretty much an all in and can be seen in this replay https://zero-k.info/Battles/Detail/1065822
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| 4 |
I
send
commander
straight
to
middle,
reclaim,
upgrade
commander
to
level
4,
and
have
little
to
no
expansion
with
units
backing
up.
|
4 |
I
send
commander
straight
to
middle,
reclaim,
upgrade
commander
to
level
4,
and
have
little
to
no
expansion
with
units
backing
up
and
work
towards
the
enemy's
factory.
|
| 5 |
\n
|
5 |
\n
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| 6 |
This game I did a different version that looks very similar to my enemy and its hard to spot the differences, especially if there is difficulty scouting my base. The commander is more of a distraction, going to middle for reclaim, upgrading less and sent the direction my enemy expanded with cons, avoiding a head to head with commander, meanwhile expanding/getting up caretakers at home. Ideally I wouldn't lose the commander which I did here in the end, but with the earlier things taken into account and the success of the comm push, I can understand why I wasn't behind economically after the commander's death.
|
6 |
This game I did a different version that looks very similar to my enemy and its hard to spot the differences, especially if there is difficulty scouting my base. The commander is more of a distraction, going to middle for reclaim, upgrading less and sent the direction my enemy expanded with cons, avoiding a head to head with commander, meanwhile expanding/getting up caretakers at home. Ideally I wouldn't lose the commander which I did here in the end, but with the earlier things taken into account and the success of the comm push, I can understand why I wasn't behind economically after the commander's death.
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