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Title: MM 3421: 1v1, Rank Singularity
Host: Nobody
Game version: Zero-K v1.9.3.1
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1069244
Started: 4 years ago
Duration: 11 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 69%

GBrankPRO_rANDY
Team 2
Chance of victory: 31%

RUrankizirayd
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4 years ago
This match makes me hate for every nerf of the game that was made
+0 / -0
- Which nerf?

+1 / -0
4 years ago
- Why is my left spot more expensive than the enemy commander?
- Why is the loss of the commander less and less significant with each patch? Where is the mirror nerf of a commander's characteristics if his economic component is nerfed?
- Why did the reckless commander attack from Randi go unpunished and he won the game?
- Why isn't there an effective unit that can fight ducks? Claymore is a joke, watch the replay, I did one, he died instantly. Why is Mace shit?
- Why is stardust not effective now? This would make it possible to strengthen the spot
- Why can't hovercraft do anything against Bulkhead, which is outside the llt's attack range? I lost my entire bottom line, BUT! Two enemy constructors who came to my base take the spot and I have nothing to attack them with.
+0 / -0
Regarding the commander push, I have two versions of it.

The first version is pretty much an all in and can be seen in this replay https://zero-k.info/Battles/Detail/1065822
I send commander straight to middle, reclaim, upgrade commander to level 4, and have little to no expansion with units backing up and work towards the enemy's factory.

This game I did a different version that looks very similar to my enemy and its hard to spot the differences, especially if there is difficulty scouting my base. The commander is more of a distraction, going to middle for reclaim, upgrading less and sent the direction my enemy expanded with cons, avoiding a head to head with commander, meanwhile expanding/getting up caretakers at home. Ideally I wouldn't lose the commander which I did here in the end, but with the earlier things taken into account and the success of the comm push, I can understand why I wasn't behind economically after the commander's death.
+2 / -0


4 years ago
This looks like good strategy. Dagger is worse than Duck, but it is quite a bit faster, so it had no hope of holding back far more cost in Duck with only a few LLT to support it. If you're not using the speed of Dagger to put Duck out of position, then it is time to make a different unit.
+0 / -0