Difference between revisions of "Jump Command"

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(Filled up the page. Death to red links, ya-ho.)
 
(Mentioned Detriment's new jumping ability and removed some of the vulnerabilities.)
 
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The '''Jump''' command allows selected few units to traverse terrain by temporarily entering air-space. Most of [[Jumpbot Factory|Jumpbots]] and [[Commander|Recon Commander]] are able to jump (also, [[Lobster]]s attack has mechanics which work in a similar way). Default key is "J".
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The '''Jump''' command allows some units to traverse terrain by temporarily entering air-space. Most of [[Jumpbot Factory|Jumpbots]], [[Dirtbag]]s, [[Commander|Recon Commander]] and [[Detriment]] are able to jump (also, [[Lobster]]'s attack has mechanics which work in a similar way). Default key is {{key press|J}}.
  
Jump provides big tactical advantage, for both traversing terrain, retreating, atacking from unexpected angles and more. [[Jugglenaut]] can use its jump to directly inflict damage. Beware, that while jumping units have several vulnerabilities, such as being targeted by Anti-Air Defences, easily read landing location and inability to change course, weakness to physics-based weapons like [[Newton]] turrets.
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Jump provides big tactical advantage for traversing terrain, retreating, attacking from unexpected angles and more. [[Jugglenaut]] can use its jump to directly inflict damage. While jumping, units have several vulnerabilities, such as easily read landing location and inability to change course.
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{{Navbox commands}}
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[[Category: Commands]]

Latest revision as of 08:50, 8 September 2021

The Jump command allows some units to traverse terrain by temporarily entering air-space. Most of Jumpbots, Dirtbags, Recon Commander and Detriment are able to jump (also, Lobster's attack has mechanics which work in a similar way). Default key is J.

Jump provides big tactical advantage for traversing terrain, retreating, attacking from unexpected angles and more. Jugglenaut can use its jump to directly inflict damage. While jumping, units have several vulnerabilities, such as easily read landing location and inability to change course.