Difference between revisions of "Map Creation"

From Zero-K
Jump to navigation Jump to search
(Basic rundown on startboxes and metal spots.)
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in <code>Zero-K/Maps</code> and be zipped or unziped with [https://www.7-zip.org/download.html| 7zip]. Maps can contain more than their three image files, including:
+
Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in <code>Zero-K/Maps</code> and be zipped or unzipped with [https://www.7-zip.org/download.html 7zip]. Maps can contain more than their three image files, including:
 
* Metal spot layout.
 
* Metal spot layout.
 
* Start area configuration.
 
* Start area configuration.
Line 5: Line 5:
 
* Arbitrary code and units changes that can arbitrarily modify the game. See [[Mod Creation]].
 
* Arbitrary code and units changes that can arbitrarily modify the game. See [[Mod Creation]].
  
= Creating maps =
+
== Creating maps ==
Beginner mapping tutorial for SpringRTS is located here: https://springrts.com/wiki/Mapdev:Tutorial_Simple
+
<Removed some links to the old Spring wiki since you would probably get malware if you go there.>
  
Ask for help in #zkmap in on the [https://discord.gg/PRv7uy| Zero-K Discord server].
+
Ask for help in #zkmap in on the [//discord.gg/xCUAvnQT4Z| Zero-K Discord server].
  
Here are some SpringRTS (the engine) links [https://springrts.com/wiki/Mapdev:Main] [https://springrts.com/wiki/Map,_Game,_And_Unit_Development_Programs#Map_Creation]
+
=== Startboxes ===
 +
{{See|Startbox API}}
  
== Startboxes ==
+
Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. {{key combo|Alt|F11}} to toggle.
  
Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. Alt-F11 to toggle.
+
=== Metal Configuration and Spot Graphics  ===
  
Full guide for the startbox editor here: http://zero-k.info/Forum/Thread/20485
+
Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at [//github.com/ForbodingAngel/mexes_grounddecal_autoplacer TheMooseIsLoose's github.]
  
== Metal Configuration and Spot Graphics  ==
+
Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Mouse to Mexes in your {{key combo|Alt|F11}} widget menu. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your <code>/mapconfig/map_metal_layout.lua</code>.
  
Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at [https://github.com/The-Yak/mexes_grounddecal_autoplacer | TheMooseIsLoose's github.]
+
== Running maps ==
 +
=== Local testing ===
 +
To run a map locally put it in <code>Zero-K/Maps</code> then start the game. Untick '<samp>Only featured maps</samp>' in <code>Settings → Lobby</code> and start a singleplayer skirmish game. Select 'Advanced', click 'Change Map' and select your map from the list.
  
Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Debug Mouse to Mex in your alt-f11 widget menu. Alt-M to toggle on and off. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your /mapconfig/map_metal_layout.lua
+
=== Multiplayer ===
 +
Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required.
  
= Running maps =
+
== See also ==
== Local testing ==
+
* [[ZK Map Making Guide]]
To run a map locally put it in <code>Zero-K/Maps</code> then start the game. Untick 'Only featured maps' in <code>Settings -> Lobby</code> and start a singleplayer skirmish game. Select 'Advanced', click 'Change Map' and select your map from the list.
+
* [https://docs.google.com/document/d/1PL8U2bf-c5HuSVAihdldDTBA5fWKoeHKNb130YDdd-w/edit# Advanced guide using WorldMachine], by Beherith
 +
* [[User:Aquanim/WaterMapDesign|Some subjective comments on design of sea maps, by Aquanim]]
  
== Multiplayer ==
+
{{Navbox manual}} [[Category: Development]]
Upload your map to https://springfiles.com/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required.
 

Latest revision as of 14:23, 4 March 2024

Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in Zero-K/Maps and be zipped or unzipped with 7zip. Maps can contain more than their three image files, including:

  • Metal spot layout.
  • Start area configuration.
  • Tree, rock or any other models to be placed as map features.
  • Arbitrary code and units changes that can arbitrarily modify the game. See Mod Creation.

Creating maps

<Removed some links to the old Spring wiki since you would probably get malware if you go there.>

Ask for help in #zkmap in on the Zero-K Discord server.

Startboxes

Further information: Startbox API

Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. ‎Alt + F11‎ to toggle.

Metal Configuration and Spot Graphics

Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at TheMooseIsLoose's github.

Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Mouse to Mexes in your ‎Alt + F11‎ widget menu. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your /mapconfig/map_metal_layout.lua.

Running maps

Local testing

To run a map locally put it in Zero-K/Maps then start the game. Untick 'Only featured maps' in Settings → Lobby and start a singleplayer skirmish game. Select 'Advanced', click 'Change Map' and select your map from the list.

Multiplayer

Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required.

See also