Difference between revisions of "Award"

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m (Add CA award to the example)
(Added Peacemaker and fixed some lazy formatting.)
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* http://zero-k.info/img/Awards/trophy_pwn.png '''Complete Annihilation''': always awarded to the player who dealt the most damage.
 
* http://zero-k.info/img/Awards/trophy_pwn.png '''Complete Annihilation''': always awarded to the player who dealt the most damage.
 
* http://zero-k.info/img/Awards/trophy_ouch.png '''Big Purple Heart''': always awarded to the player who received the most health damage.
 
* http://zero-k.info/img/Awards/trophy_ouch.png '''Big Purple Heart''': always awarded to the player who received the most health damage.
 
 
* http://zero-k.info/img/Awards/trophy_reclaim.png '''Spoils of War''': efficient usage of reclaim.
 
* http://zero-k.info/img/Awards/trophy_reclaim.png '''Spoils of War''': efficient usage of reclaim.
 
* http://zero-k.info/img/Awards/trophy_mex.png '''Mineral Prospector''': building metal extractors.
 
* http://zero-k.info/img/Awards/trophy_mex.png '''Mineral Prospector''': building metal extractors.
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* http://zero-k.info/img/Awards/trophy_kam.png '''Kamikaze Award''': heroic usage of self-destructing units.
 
* http://zero-k.info/img/Awards/trophy_kam.png '''Kamikaze Award''': heroic usage of self-destructing units.
 
* http://zero-k.info/img/Awards/trophy_terra.png '''Legendary Landscaper''': excessive terraforming.
 
* http://zero-k.info/img/Awards/trophy_terra.png '''Legendary Landscaper''': excessive terraforming.
* http://zero-k.info/img/Awards/trophy_comm.png '''Master and Commander''': Using your commander like a boss
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* http://zero-k.info/img/Awards/trophy_comm.png '''Master and Commander''': using your commander like a boss
 
* http://zero-k.info/img/Awards/trophy_fire.png '''Master Grill-Chef''': dealing fire damage.
 
* http://zero-k.info/img/Awards/trophy_fire.png '''Master Grill-Chef''': dealing fire damage.
 
* http://zero-k.info/img/Awards/trophy_cap.png '''Master of Puppets''': capturing enemy units.
 
* http://zero-k.info/img/Awards/trophy_cap.png '''Master of Puppets''': capturing enemy units.
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* http://zero-k.info/img/Awards/trophy_share.png '''Share Bear''': sharing units to allies.
 
* http://zero-k.info/img/Awards/trophy_share.png '''Share Bear''': sharing units to allies.
 
* http://zero-k.info/img/Awards/trophy_vet.png '''Decorated Veteran''': extremely efficient usage of a single unit.
 
* http://zero-k.info/img/Awards/trophy_vet.png '''Decorated Veteran''': extremely efficient usage of a single unit.
 +
* http://zero-k.info/img/Awards/trophy_disarm.png '''Peacemaker''': disarming enemy units.
  
 
=== Chicken Awards ===
 
=== Chicken Awards ===
* http://zero-k.info/img/Awards/trophy_heart.png '''Heart Breaker''': killing the Chicken Queen.
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* http://zero-k.info/img/Awards/trophy_heart.png '''Queen Heart Breaker''': killing the Chicken Queen.
 
* http://zero-k.info/img/Awards/trophy_sweeper.png '''Land Sweeper''': destroying Chicken Roosts.
 
* http://zero-k.info/img/Awards/trophy_sweeper.png '''Land Sweeper''': destroying Chicken Roosts.
 
* http://zero-k.info/img/Awards/trophy_dragon.png '''Dragon Slayer''': eliminating Chicken Dragons.
 
* http://zero-k.info/img/Awards/trophy_dragon.png '''Dragon Slayer''': eliminating Chicken Dragons.
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* http://zero-k.info/img/Awards/coingold.png http://zero-k.info/img/Awards/coinsilver.png http://zero-k.info/img/Awards/coinbronze.png '''Coins''': awarded for minor community events.
 
* http://zero-k.info/img/Awards/coingold.png http://zero-k.info/img/Awards/coinsilver.png http://zero-k.info/img/Awards/coinbronze.png '''Coins''': awarded for minor community events.
  
= Technical details =
+
== Technical details ==
  
 
Some awards have flat requirements for being awarded:  
 
Some awards have flat requirements for being awarded:  
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Using a damage type is not enough to be eligible for the appropriate award. Each award has a dynamic threshold that scales with the general game size. Eligibility is decided thus:
 
Using a damage type is not enough to be eligible for the appropriate award. Each award has a dynamic threshold that scales with the general game size. Eligibility is decided thus:
* Take the average physical damage done by all other players except yourself.
+
* Take the average physical damage done by all players except yourself.
 
* Multiply by a per-award factor given in the table below.
 
* Multiply by a per-award factor given in the table below.
 
* Compare your own damage with the given type. You are eligible if your damage is higher.
 
* Compare your own damage with the given type. You are eligible if your damage is higher.
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| 1.2
 
| 1.2
 
|-
 
|-
| Fleet Admiral<br/>Airforce General<br/>Traffic Cop
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| Fleet Admiral<br>Airforce General<br>Traffic Cop
 
| 1
 
| 1
 
|-
 
|-
| Turtle Shell<br/>Master Grill Chef
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| Turtle Shell<br>Master Grill-Chef
 
| 0.5
 
| 0.5
 
|-
 
|-
| Apocalyptic Achievement Award<br/>Kamikaze Award<br/>Master and Commander
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| Apocalyptic Achievement Award<br>Kamikaze Award<br>Master and Commander
 
| 0.3
 
| 0.3
 
|-
 
|-
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|}
 
|}
  
== Example ==
+
=== Example ===
  
A did 900m of damage, composed of 450m of fire damage, 350m of kamikaze damage and 100m general damage.
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* <var>A</var> did 900m of damage composed of 450m of fire damage, 350m of kamikaze damage and 100m general damage.
B did 800m kamikaze damage.
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* <var>B</var> did 800m kamikaze damage.
C did 1200m general damage.
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* <var>C</var> did 1200m general damage.
+
 
For A, the average of others' damage is (800 + 1200) / 2 == 1000.
+
The average of others' damage:
For B, the average is (900 + 1200) / 2 == 1050.
+
* For <var>A</var>, it is (800 + 1200) / 2 = 1000.
For C, the average is (900 + 800) / 2 == 850.
+
* For <var>B</var>, it is (900 + 1200) / 2 = 1050.
 +
* For <var>C</var>, it is (900 + 800) / 2 = 850.
 
   
 
   
The multiplier for kamikaze is 0.3 and for fire is 0.5, so:
+
The multiplier for kamikaze is 0.3 and for fire is 0.5, so:
A would have to do 1000 * 0.5 == 500 fire damage to be eligible. He did 450 so he won't get it.
+
* <var>A</var> would have to do 1000 &times; 0.5 = 500 fire damage to be eligible. He did 450, so he won't get it.
A would have to do 1000 * 0.3 == 300 kamikaze damage. He did 350 so he is eligible.
+
* <var>A</var> would have to do 1000 &times; 0.3 = 300 kamikaze damage. He did 350, so he is eligible.
B would have to do 1050 * 0.3 == 317 kamikaze damage. He did 800 so is also eligible.
+
* <var>B</var> would have to do 1050 &times; 0.3 = 317 kamikaze damage. He did 800, so is also eligible.
 
   
 
   
B did 800 kamikaze damage and A did 350 so B gets the kamikaze award.
+
<var>B</var> did 800 kamikaze damage and <var>A</var> did 350, so <var>B</var> gets the kamikaze award.
Nobody is eligible for the fire award.
+
Nobody is eligible for the fire award.
C did the most total damage so gets the Complete Annihilation award.
+
<var>C</var> did the most total damage, so gets the Complete Annihilation award.
 
{{Navbox manual}}
 
{{Navbox manual}}

Revision as of 16:15, 14 February 2021

At the end of every battle, players are awarded with shiny trophies for various achievements during the game. Some awards are presented every game, while others are less common. It takes outstanding performance with the relevant unit set to receive an award.

There are also event-based awards which are never awarded in normal games, for example tournament cups.

All damage-related awards except Big Purple Heart use metal value to compare performance. Such awards are only given if the damage dealt with those weapons/units compares favorably to the average damage done by other players.

The Awards

Generic Awards

  • trophy_pwn.png Complete Annihilation: always awarded to the player who dealt the most damage.
  • trophy_ouch.png Big Purple Heart: always awarded to the player who received the most health damage.
  • trophy_reclaim.png Spoils of War: efficient usage of reclaim.
  • trophy_mex.png Mineral Prospector: building metal extractors.
  • trophy_mexkill.png Loot & Pillage: raiding enemy metal extractors.
  • trophy_shell.png Turtle Shell: effective use of defense.
  • trophy_nux.png Apocalyptic Achievement Award: employing superweapons.
  • trophy_air.png Air Force General: exceptional play with airborne units.
  • trophy_navy.png Fleet Admiral: successful ship usage.
  • trophy_slow.png Traffic Cop: applying slow damage.
  • trophy_emp.png EMP Wizard: dealing EMP damage.
  • trophy_kam.png Kamikaze Award: heroic usage of self-destructing units.
  • trophy_terra.png Legendary Landscaper: excessive terraforming.
  • trophy_comm.png Master and Commander: using your commander like a boss
  • trophy_fire.png Master Grill-Chef: dealing fire damage.
  • trophy_cap.png Master of Puppets: capturing enemy units.
  • trophy_rezz.png Vile Necromancer: resurrecting wreckage.
  • trophy_head.png Head Hunter: eliminating enemy commanders.
  • trophy_share.png Share Bear: sharing units to allies.
  • trophy_vet.png Decorated Veteran: extremely efficient usage of a single unit.
  • trophy_disarm.png Peacemaker: disarming enemy units.

Chicken Awards

  • trophy_heart.png Queen Heart Breaker: killing the Chicken Queen.
  • trophy_sweeper.png Land Sweeper: destroying Chicken Roosts.
  • trophy_dragon.png Dragon Slayer: eliminating Chicken Dragons.

Event Awards

  • trophy_gold.png trophy_silver.png trophy_bronze.png Tournament Cups: awarded for the winners of the monthly tournaments.
  • coingold.png coinsilver.png coinbronze.png Coins: awarded for minor community events.

Technical details

Some awards have flat requirements for being awarded:

  • Mineral Prospector / Loot & Pillage take a minimum of 15 mexes built/killed to earn.
  • Legendary Landscaper takes a minimum of 1000m worth of terraform.
  • Head Hunter / Dragon Slayer / Land Sweeper require 3/3/20 commander/dragon/nest kills.
  • Master of Puppets / Vile Necromancer / Share Bear require 1000/3000/5000m worth of units captured/resurrected/shared respectively.
  • Decorated Veteran requires the unit to make 300% cost, with a minimum of 1000m.
  • Queen Heartbreaker requires the chicken queen to die.

Big Purple Heart operates on health and considers environmental damage (such as collisions, forest fires, or lava). All other damage awards operate on cost and only consider PvP damage.

Using a damage type is not enough to be eligible for the appropriate award. Each award has a dynamic threshold that scales with the general game size. Eligibility is decided thus:

  • Take the average physical damage done by all players except yourself.
  • Multiply by a per-award factor given in the table below.
  • Compare your own damage with the given type. You are eligible if your damage is higher.
Difficulty factors
Award Multiplier
EMP Wizard 1.2
Fleet Admiral
Airforce General
Traffic Cop
1
Turtle Shell
Master Grill-Chef
0.5
Apocalyptic Achievement Award
Kamikaze Award
Master and Commander
0.3
Spoils of War 0.06

Example

  • A did 900m of damage composed of 450m of fire damage, 350m of kamikaze damage and 100m general damage.
  • B did 800m kamikaze damage.
  • C did 1200m general damage.

The average of others' damage:

  • For A, it is (800 + 1200) / 2 = 1000.
  • For B, it is (900 + 1200) / 2 = 1050.
  • For C, it is (900 + 800) / 2 = 850.

The multiplier for kamikaze is 0.3 and for fire is 0.5, so:

  • A would have to do 1000 × 0.5 = 500 fire damage to be eligible. He did 450, so he won't get it.
  • A would have to do 1000 × 0.3 = 300 kamikaze damage. He did 350, so he is eligible.
  • B would have to do 1050 × 0.3 = 317 kamikaze damage. He did 800, so is also eligible.

B did 800 kamikaze damage and A did 350, so B gets the kamikaze award. Nobody is eligible for the fire award. C did the most total damage, so gets the Complete Annihilation award.