Map Creation
Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in Zero-K/Maps
and be zipped or unzipped with 7zip. Maps can contain more than their three image files, including:
- Metal spot layout.
- Start area configuration.
- Tree, rock or any other models to be placed as map features.
- Arbitrary code and units changes that can arbitrarily modify the game. See Mod Creation.
Contents
Creating maps
Beginner mapping tutorial for SpringRTS (the engine) is located here: Simple tutorial.
SpringRTS site contains other useful information for map development and lists some tools to help with map creation.
Ask for help in #zkmap in on the Zero-K Discord server.
Startboxes
- Further information: Startbox API
Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. Alt + F11 to toggle.
Metal Configuration and Spot Graphics
Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at TheMooseIsLoose's github.
Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Mouse to Mexes in your Alt + F11 widget menu. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your /mapconfig/map_metal_layout.lua
.
Running maps
Local testing
To run a map locally put it in Zero-K/Maps
then start the game. Untick 'Only featured maps' in Settings → Lobby
and start a singleplayer skirmish game. Select 'Advanced', click 'Change Map' and select your map from the list.
Multiplayer
Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required.