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Title: [A] Free For All
Host: Nobody
Game version: Zero-K v1.9.8.0
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1175876
Started: 2 years ago
Duration: 2 hours
Players: 14
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 3.4%
XP gained: 58
DErankbloa died in 64 minutes
Team 2 Lost
Chance of victory: 5.8%
XP gained: 58
NLrankswappan died in 103 minutes
Team 3 Lost
Chance of victory: 1.8%
XP gained: 58
PLrankRafalpluk died in 2 hours
Team 4 Lost
Chance of victory: 0.2%
XP gained: 58
UArankHedkeaf died in 80 minutes
Team 5 Lost
Chance of victory: 0%
XP gained: 58
ESrankcharlo19651018 died in 5 minutes
Team 6 Lost
Chance of victory: 0.1%
XP gained: 58
USrankSOLSheldon died in 113 minutes
Team 7 Lost
Chance of victory: 9.8%
XP gained: 58
FRrankSlaab died in 9 minutes
Team 8 Lost
Chance of victory: 22.1%
XP gained: 58
NOrankAdminKingstad died in 84 minutes
Team 9 Lost
Chance of victory: 0.1%
XP gained: 58
BYrankGorilloX died in 114 minutes
Team 10 Lost
Chance of victory: 3.8%
XP gained: 58
DErankHoppili died in 114 minutes
Team 11 Lost
Chance of victory: 0%
XP gained: 58
CNranksdfasdf died in 113 minutes
Team 12 Lost
Chance of victory: 17.2%
XP gained: 58
NLrankMSPR died in 72 minutes
Team 13 Lost
Chance of victory: 0.2%
XP gained: 58
GBrankmushroomraider died in 11 minutes
Team 14 Won!
Chance of victory: 35.5%
XP gained: 103
RUrankizirayd




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2 years ago
it was a big ffa
+0 / -0


2 years ago
Is it a dotwars FFA?
+0 / -0

2 years ago
what is a dotwars FFA?

The end was just 2 big lasers, killing each others lasers, rezz and repeat.
+0 / -0
2 years ago
The first half was pretty good, then it got hella boring.

[Spoiler]
I don't see much point in only doing half the game.
+0 / -0


2 years ago
It is another example of game which shows that Starlight should have unlimited range, because with 2 Starlights out of range of each other, the Starlight becomes game stalling-weapon instead of game-ending weapon.
+1 / -0
2 years ago
quote:
It is another example of game which shows that Starlight should have unlimited range, because with 2 Starlights out of range of each other, the Starlight becomes game stalling-weapon instead of game-ending weapon.


then the one who makes the starlight first wins. If the SL did not have a radius in this game, Hop, after receiving it, would break all my singu at once and after that I would not be able to fight against him.
Why should the one who did not get an opponent and did not fight the whole game, was safely on his part of the map and was able to develop, should have a victory? I beat Masper (2.4k / 2.8k player) and after that I got a difficult and long sea battle against Bloa (2.5k player) that lasted about 20 minutes, when Hop knocked out two 2k players, took their spots and safely got +150 metal/sec, that is, Hop gets a starlight without a radius, because he did not have a serious opponent and wins without a chance of someone who does not have time to get a starlight.
+0 / -0

2 years ago
quote:
Why should the one who did not get an opponent and did not fight the whole game, was safely on his part of the map and was able to develop, should have a victory?

This... is just how FFA works, isn't it?
+2 / -0

2 years ago
Left the game when rafal seemed to dropout. Saved me an hour of my life looks like
+0 / -0
quote:
then the one who makes the starlight first wins

+0 / -0