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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.7.9.4
Engine version: 104.0.1-1344-g07bdbaf
Battle ID: 770018
Started: 4 years ago
Duration: 14 minutes
Players: 25
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 60.7%
XP gained: 50
SErankGodde
FRrankSlaab
RUrankindaled
DErankkatastrophe
USrankchaplol
SErankZnack
GBrankProblemChild
RUrankHyperKnight
DErankxintnix
DErankzxkplayer
DErankSnowlob
DErankAnanasherz
Team 2 Lost
Chance of victory: 39.3%
XP gained: 25
SGrankLu5ck died in 14 minutes
GBrankBLaNKMiND died in 14 minutes
unknownrankTinySpider died in 10 minutes
USrankNataximu died in 14 minutes
RUrankPrototypestill died in 14 minutes
CYrankMedlazer died in 14 minutes
unknownrank1RAVEn died in 10 minutes
USrankNajarn died in 14 minutes
GBrankczesio died in 14 minutes
RUrankGabrielle died in 14 minutes
FRrankdedelepd69 died in 14 minutes
CArankkelaze died in 14 minutes
DErankGraider died in 14 minutes




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4 years ago
I like it when the enemy resigns when they are ahead :-)
+1 / -0
4 years ago
Haven't watched, but victory in games like this is psychological. If you kill a player, take a few factories, or control a lot of map area with artillery, you'll win the game. It's actually quite psychologically draining to go up against some of the more artillery-heavy factories, because you always feel like you don't have good options.

I wonder whether resigning might be more commonly correlated with having opponents heavy in such units (like firewalkers, tremors, or lances, since those are the most psychologically terrifying units, in my experience).
+0 / -0
4 years ago
Same goes for the token cheap AA unit that scares a trio of nimubs away. real value: 200 metal, combat value 2000
+0 / -0

4 years ago
yes everyone tells you it´s purely psychological when you die to arty spam.
at the same tiem, NOONE in my 6000 games could ever come up with a good solution to the problem. If i ask what i should do, i will get: "I don´t know, but don´t resign".
+1 / -0

4 years ago
in this case, it was the opposite of heavy units, enemy got raided to the bones twice in short succession.
+0 / -0