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Title: [A] Free For All
Host: Nobody
Game version: Zero-K v1.8.2.0
Engine version: 104.0.1-1435-g79d77ca
Battle ID: 835292
Started: 4 years ago
Duration: 2 hours
Players: 6
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 9.5%
XP gained: 104
AUrankAdminGoogleFrog died in 2 hours
Team 2 Lost
Chance of victory: 1.1%
XP gained: 104
NZrankhungdonkey died in 2 hours
Team 3 Lost
Chance of victory: 60.8%
XP gained: 104
NOrankAdminKingstad died in 2 hours
Team 4 Lost
Chance of victory: 0%
XP gained: 104
NZrankScholar_NZ died in 38 minutes
Team 5 Lost
Chance of victory: 0.8%
XP gained: 104
TWrankKitty116065 died in 60 minutes
Team 6 Won!
Chance of victory: 27.9%
XP gained: 97
PLrankizirayd




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4 years ago
its was long =/
+0 / -0

4 years ago
map so imba,
[Spoiler]

Pretty long for Europe, since it's often a freewin. But does this mean it was fun?
+0 / -0
4 years ago
finally an actual war, sad that i died so fast with no resistance
+0 / -0


4 years ago
there was a disco threeway standoff situation. The funnel spam won eventually
+0 / -0


4 years ago
I feel like FFA could be more fun with some design-in ways to know how the game is going. The other side of the map is invisible and it can be hard to get people to take on the leader.
+0 / -0


4 years ago
This could be a map design problem and have a map design solution.
+1 / -0


4 years ago
Maps have 2D layouts, which limits the options. It sounds unreasonable for the game to expect them to get around the issue.
+0 / -0
Maps have 2d layouts, but can:
- Have regions which allow direct-line scouting missions (such as a lava lake in the middle that noone has much incentive to occupy and porc).
- Reveal information such as who controls most materiel in a certain region (e.g. by visually changing the borders of that region)
- Have other weird map scripts that conditionally reveal non-adjacent parts of the map (e.g. control a palantir tower -> you get los in a list of fixed locations. Or maybe you get sequential clockwise free scans of every other player's main on a rotating basis, with the clock known by all parties)

+0 / -0


4 years ago
A button for whispering would be great though
+3 / -0


4 years ago
A button for whispering would be great. Although Hung and izi somehow did a 100% perfectly synchronized bombing on my zenith by coincidence?
+0 / -0


4 years ago
NOrankAdminKingstad built the wrong superweapon.

Funnelweb nerf needed I think... 23000 hp -> 20000hp shield so that Shockleys 2 hit kill. Maybe 6500hp->6000 hp as well?
+1 / -0


4 years ago
You can whisper without a button if you are dein pro enough.
+1 / -0


4 years ago
Nobody really uses this hidden feature I think.
I made 2 super weapons
+0 / -0

4 years ago
quote:
I feel like FFA could be more fun with some design-in ways to know how the game is going. The other side of the map is invisible and it can be hard to get people to take on the leader.


This really just is a terrible FFA map if you want competitive gameplay. Most successful FFA maps are based around a middle region from which you can quickly scout anyone's base.

The scale of FFA maps is also all over the place. This one being to big for superweapons to cover it all. I think FFA maps should be at a scale where superweapons can hit all other starting position from every starting position. Yet they should be big enough that starting positions can't directly silo each other.
+1 / -0