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Title: [A] Teams All Welcome (Clan Balance)
Host: Nobody
Game version: Zero-K v1.8.9.0
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 957684
Started: 3 years ago
Duration: 16 minutes
Players: 17
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 52.4%
XP gained: 69
unknownrankShaman
unknownrankCapricvbvs
GBrankFredzteR
FIrankterve886
RUrank[tre]PAK
CArankA_Zen
UArankICE_ICE_BABY
FIrankPutkon3n
LUranktjorndec
Team 2 Lost
Chance of victory: 47.6%
XP gained: 60
RUrankindaled died in 16 minutes
FIrankKapy died in 3 minutes
ITrankDarkOdraode died in 16 minutes
ZArankAstran died in 16 minutes
ATrankBendeero died in 12 minutes
BYrankGorilloX died in 13 minutes
USrankHellaciouss died in 16 minutes
KZrankRaZoRPiNe died in 16 minutes




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As far as I can tell, basically everything USrankHellaciouss and others claimed about the jump micro taking place in this game was incorrect.

- All of the units with jump near where the Revenants were attacking jumped at more or less the same time. When a jump order is issued to several units at once it is not uncommon for some of them to jump slightly later as they need to get in range of the target.

- Even if only some of them had jumped, Revenants telegraph pretty clearly to the human eye what direction they are targeting - this would be quite possible for a human to do, though I would not expect them to get it right 100% of the time depending on their network latency.

- It is literally impossible to write a widget that dodges projectiles, as far as I know.

- If there were a way to write such a widget, it would not be against the rules to use it (though a decision might be made to make it against the rules, no such decision has been made to date.)

- (It would be in poor taste to use it for a long time without releasing it publicly, and if it went too far the admins would probably do something about it, but it is entirely permissible to bugtest a widget for a while before releasing it.)
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