I don't like this for mainly two reasons: "play styles" should be discouraged. It's a bad mentality for RTS. If you have a play style, you are predictable and you get countered just by name.
The second part is that if earned naturally through the actions taken in game, without regard to awards but rather how those actions affect the player/team's position, then the award can be indicative of positive contribution. But if you play with the goal of reaching a certain award, you're not thinking about what the team needs anymore and you're just thinking about how everybody else can serve your purpose, usually at their expense.
If I'm plopping air, the enemy gets a lot of AA and I shift towards maintaining owls for vision while I assist the next team's project, I get 0 awards. If I play planes and I'm specifically award hunting, why would I make owls? If I ever assist a project and they use it, they get the damage, they get the value built, they get all the things that the game measures and provides awards for while I get nothing. Is that what you want? For teammates to not assist anything or provide support that isn't graphed, just because if they do, they appear to suck based solely on the lack of icons next to their names?
There's not much that is more frustrating to me to see a gunship/strider/megaproject player get a plate and get a lot of cons to catch reclaim while the front falls, and then their krow/strider/whatever shows up and they go "see it's good, I got most damage/purple award"... aw geez, thanks man. That was very beneficial for the team... not.