Nobody will ever be locked out of content because of Elo rating. Some purely-visual bonuses could be nice, although given that the biggest problem with the game right now is people who rage at and/or kick inexperienced players to protect their Elo, I'm not convinced more Elo incentive is needed.
+3 / -0
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You could make an elo reward with a really low level needed, like 1650 or 1700 minimum. That way, there would be less bad play, and new people would have an incentive to get better.
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luckywaldo7 - that's good point, although I suspect the rage might come from the frustration of losing matches, and having no control over it, rather than the elo-ego thing. Winning/losing is biggest motivator IMO. Basically I'm saying soften that by making it more fun to lose :) In regards to unlocked units giving high-elo players and advantage, I think there are already so many options that the effect would be negligable if they were carefully chosen and balanced. Most of the level-based locks give minimal advantage, except maybe singu and superweapons late game in even matches. IMO one or two smaller novelty units wouldn't be a problem. Altho luckywaldo7 has spoken lol I am too late it seems.
+0 / -0
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Maybe there should be a few tournaments for different elo ranges (so players who are not from top 10 can win them too)? And winners should get special medals.
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I ABSOLUTELY disagree about rewarding high elo with unit unlocks. It would cause an inappropriate unbalance for the elo system as it would additionally falsify the relation between skill and elo by making future elo dependent on past elo in a very inappropriate way, even if the effect may be small. Are there other rules for successfull sportsmen in a fair game? We already have experience based unlocks so that experienced players can enjoy some cool stuff. (I like exp based com and unit unlocks, but unit locks should be reduced to only the heaviest units.) Also any kind of visible rewards for high elo only demotivates less skilled players. Good players know that elo is the most important number to determine one's skill anyway. Some more visible motivation to get better may be ok, but it should not be too directly visible for the noobs. banana_AiSry, but why should winning tournaments be rewarded more than playing normal games? Furthermore being at the lower bound of your elo range would be an inappropriate disadvantage for those medals. Separating players by elo (with blurred or situational boundaries) is actually a good idea when there are enough players, but temporarily increasing the number of active players with regular tournaments at certain times is too inflexible and excludes those who are busy at that time. (very rare "dates for increased number of players" would be ok, but without special medals.) I don't like to be always put in noobs' teams either and there are good ideas to fix it (e.g. Teams unlock tutorial), but wearing a medal meanwhile doesn't make it much better^^.
+0 / -0
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I don't think it is good to have any unit locked by ELO. That would be a positive feedback / snowballing mechanism. It would probably be unfair (although maybe it could be balanced), but more important, it would feel unfair for those who can't build them. I like skasi's idea... though I'm not sure it is very nice for the player from whom you take units. If he is making units, that's already not that bad. I'd like storage which has been full for more than X minutes to be automatically given to someone else. Maybe the highest ELO player, maybe someone random in the team. People just spamming storage should not be able to ruin a team's chances. Also, I suspect most new players did not enable adv players list, which (by showing ELO) gives a good indication about who you should listen to. So there could be an improvement in the chat / label display, if you are high ELO, it adds an icon, or use larger font to "flag" their messages as more pertinent/important (even if they may not always be because of raging pros). Its not a game changing advantage, it just reinforce the "leader" role of those players. Another idea, which would be only for the highest ELO player in the team (if he has a high enough ELO)... is to be able to assign the start position of players.
+0 / -0
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quote: Its not a game changing advantage, it just reinforce the "leader" role of those players. |
If a "leader" needs an icon to show that he is high-skilled, then he's not a leader worth listening to.
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quote: If a "leader" needs an icon to show that he is high-skilled, then he's not a leader worth listening to. |
As we are talking about new players who have no way to know who's advice is useful, I think that is incorrect. Re ELO unlocks, the idea of ELO unlocks is that the units provide fun, but not an advantage (troll coms do this currently). Most of the criticms of it seem to also apply to level-based unlocks, but that seems to work nicely? I feel that taking control of units might confuse new players or seem unfair.
+1 / -0
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It is possible to game the elo system with fake accounts. If there were rewards for elo then people would do this. This would break the balance system. Ideally people would not know or care about elo at all. They would all just happily play balanced games without trying to influence it. If they become more skilled then their elo would change to reflect that.
+2 / -0
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quote: Ideally people would not know or care about elo at all. |
Objection! I care about my elo and position in the top50 because I see ZK as a very competitive game.
+0 / -0
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Don't you care about comparative skill and ranking? You may care about the Elo number itself but ideally you would just care about underlying skill. If you care about the number then you are vulnerable to trying to abuse the system to make the number larger.
+3 / -0
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Teams is unusual tho because unlike most gaming there is no positive feedback given for improving either elo OR skill. Its still fun and I don't want to ruin balancing but I think SOME sort of reward would reduce that well-known teams rage :) Not sure how to stop gaming elo but not offering rewards because someone might game them seems bad.
+0 / -0
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"Ideally people would not know or care about elo at all" I dont care about elo directly. I care about games that i lose because of players that dont care about elo(mostly newbies nabs) and indirectly makes me lose.
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quote: I care about games that i lose because of players that dont care about elo(mostly newbies nabs) and indirectly makes me lose. |
They don't even know about elo. How can you even blame them for not "caring"... Again, if this is trouble for you, seed the experienced only room. People there will do what they can to win.
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In all games ELO is hidden, just ZK is exception. While its cool to know how good you are with a single number it also brings negatives such as discusions about elo rewards, or just trying to reach higher elo. ELO should be number in database nothing more from my point of view. As for for skill show to know who is truly better there should be tournaments.
+1 / -0
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The simple solution for the impression of being "punished" for high-Elo by having to play with nabs is to join the experienced players only host. Yes, this means smaller games. But I guess thats the deal when you have a small playerbase - play with nabs or play smaller matches. And to be honest: I dont understand why those who complain are the same who vote for small maps with 15-20 players. What do you expect to get from that? Noobs will die quickly on 10vs10 Icyrun and their chance of learning anything is ruined while the rest of the team rages at them cause they fuck up.
+0 / -0
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You dont understand me guys...i dont want to lose games because 1 player dies to a glave, or to a bandit or to a pyro...and so on. Happens to many times in bigg maps and thats why i always play on two way maps like fields of isis, ravaged( has 3 ways of places where you can attack and 4 if you go sea), icy run. So those are the maps where i dont blame no1, and in bigger maps i specc. So dont worry @MauranKilom i know what i am doing:D.(anti nab big map speccing tactic is enabled)
+0 / -0
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Everyone is saying "just go to Platinum". It does not work. You go to platinum, possibly get a game going and within 5 minutes you will be back in the 10v10 room. Unless there are major restrictions on !move, Hydrogen and Platinum are not an option.
+0 / -0
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"Ideally people would not know or care about elo at all." If ELO may be compared to a handicap in golf, then people do care clearly about their handicap... that does not break the sport it seems (and golf can be played in teams).
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Yeah...go platinum (wait 30-40 minutes) a player joines then goes teams and you keep staying there. Clan mates join and asks you to come teams but you insist in staying there( clan mates go teams after that). So yes, wait for 1-2 hours so you can play in platinum. If we want platinum to have players we need more players for the game. End of story.
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