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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K test-19211-4d62eb5
Engine version: 105.1.1-1821-gaca6f20
Battle ID: 1775607
Started: 4 months ago
Duration: 23 minutes
Players: 26
Bots: False
Mission: False
Rating: None
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4 months ago
AUrankAdminGoogleFrog

Not sure what the goal of the odin redesign is, but I like it.

If the damage over time is meant to be able to be repaired through, it's too high. I'm dropping on a trinity and it's getting repaired by a funnel and some other stuff, but the trinity still burns faster than it gets repaired and gets destroyed.

If it is meant to give time for the players to clear the area after they see odin on a path to shoot at singu, I'd say that goal is accomplished.

Whatever the odin shot at WILL DIE. It's just a matter of when.
+0 / -0

4 months ago
I believe the goal of the redesign is to make Odin worse against units without making it worse against statics. If something gets stunned the window for Odin to successfully kill it is much smaller, for as soon as the stun wears off said unit can just walk away and stop taking damage.
+0 / -0


4 months ago
That's good to hear, since target isn't meant to be saved by repair. It might make the difference if enough shields are involved, or if you have a ridiculous amount of buildpower nearby, but in general repair shouldn't just negate Odin.
+1 / -0
the first odin trying to bomb anti hit a raised windgen instead, hopefully that was a missclick.
Amusing the player Legend having a purple star clan icon
+0 / -0
quote:


Amusing the player Legend having a purple star clan icon



NOrankAdminKingstad see RUrankmaxyo of clan Lobs
+0 / -0