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Battle for Planet XIV - v01

By Forboding Angel
Rating:

Size: 16 x 16

PLAY ON THIS MAP


Downloads: 945
Manual downloads:
http://zero-k.info/content/maps/battle_for_planet_xiv_-_v01.sd7
http://zero-k.info/content/games/battle_for_planet_xiv_-_v01.sd7


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Featured for 1v1 and teams.

Also tagged as 4p ffa since it seems that this would work.

+5 / -0
9 years ago
Forb and his map names...
+2 / -0

9 years ago
wow how have I never seen this map before, it looks interesting
+0 / -1
"I am Anarchid and I will feature a map that relies on spingfeatures"
^bad move :P
+0 / -0

9 years ago
My home planet :S
+8 / -0
What, ZKL still cannot into dependencies?

quote:
wow how have I never seen this map before, it looks interesting

The obvious answer is obvious: it was not there for you to see. Only when blood mixes with blood do wonders of the cosmos reveal themselves.
+0 / -0
So can this be unfeatured due to springfeatures thing? It cannot be played on at all anyway. At least not with ZKL.
+0 / -0


9 years ago
Unfeatured and unsupported due to ZKL being fun.
+0 / -0

9 years ago
can we unfeature and unsupport ZKL instead?
+6 / -0
I would say that a small group of thoughtful and commited citizens could totally do that over a weekend.

Indeed, that's the only thing that has.
+6 / -0


9 years ago
I was able to use my secret powers to make this map playable with current versions of ZKL.

Refeaturing.
+3 / -0

9 years ago
can you use your secret powers to make it smaller? it is too big for a decent 1v1 imo
+2 / -1
Mexes are imbalanced:
SE has one +2.4 and one +2.6 while NW has nothing.

SW has a +3 ubermex and NE has two +2.4 -- that's of lesser importance as they aren't starts, but if all were equal it could allow random 1v1 corners.

Trees are subject to area-reclaim which wastes a lot of con time because they're worth nothing and there are tons of them all over the place.

[Spoiler]
+0 / -0
This is meant for 1v1 nw vs se.

Not made for ZK (although cacti giving metal is news to me).

This is an old version (which is probably your main issue). v2 has been out for months.
+0 / -0

9 years ago
v2 is still 16x16, makes me sad
+0 / -1

9 years ago
While it may be good for EvoRTS, this maps is not good for ZK IMO. Interaction just feels blind and cumbersome.
+0 / -0
Wrong. Version. -_-

http://springfiles.com/spring/spring-maps/battle-planet-xiv
+0 / -0


8 years ago
This map works for me through ZKL. Also Forboding Angel made it and it is covered in little rocks and trees. So apparently I have spring features for this map but not Xanthe Terra?
+0 / -0
Wrong Version:

http://springfiles.com/spring/spring-maps/battle-planet-xiv

New versions of this map rely on later packages of SF. SF latest is 1.6
+0 / -0
Skasi
8 years ago
Perhaps FFA maps comming up in "All welcome" rooms should only have two boxes by default.
quote:
[13:45] * Springiee5 please wait, game is about to start
[13:45] Firepluk wtf?!
[13:45] Firepluk !exit
[13:45] * Springiee5 Poll: Exit this game? [!y=1/5, !n=0/5]
[13:45] Firepluk (...) ffa on a team host?
(...)
[13:46] * Springiee5 Poll: Exit this game? [END:SUCCESS]

That said, perhaps the room should be labeled "Big teams" again since people expect it to be a regular (non-FFA) teams room. Or maybe people should've just removed boxes 3 and 4 if they didn't wanna FFA.
+0 / -0
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