Pillager is the HT fac's most useful artillery, especially since it's saturation artillery, Tremor, rarely hits anything
It is a simple to use unit, which makes it a more helpful one.
It costs 700 Metal
Does 600 Damage
Rarely Never misses, unless it fires at radar dots/moving units
Tips:
Don't make it drive, since the turret rotate speed is slower than the speed it drives at. It can actually still fire, it just can't bear it's gun fast enough.
This rarely misses, so giving it LOS against porc will make it a very powerful supporter.
Don't make it attack fast-moving units, it will more often than not, miss the shots.
It can be a powerful anti-porc and heavy, especially since it fires a straight shot, making it rarely miss a slow moving target.
Autogroup your Pillager's so you can make them hit targets you want.
Protect them, a few Panthers will do against raider parties.
Target those you want/need dead, don't let them waste shots, they do have a somewhat long reload of 7 Seconds. However, it is a bit standalone, capable of attacking and moving on itself, however this is not the best way to destroy porc.
Clear paths with Pillager, and destroy whatever gets in the way.
Spread them out, so raiders will take longer to destroy them all.
Keep them away from longer rangsd artillery if they are not distracted. If the enemy artillery is firing at something, use it to take it out
Use it to harry the opposition and inflict casualties on them.
TremorUses:
Decloaking hidden units, especially Infiltrator and Ultimatum/Spectre. All of which are evidently deadly to the heavy tank fac.
Flattening ground and clearing porc walls, in some maps the hills may slow down tanks, so a smoother is useful.
Clear out the path from Wolverine.
Psychological benefit of rain of projectiles.
100% will make them move.
Powerful against clumps of units, it will not do
direct damage, but rather it will spray them with lots of AOE.
Here is what I have learnt from Pillager.