quote: If you're attacked by a Krow and try to defend against it with Hawks and an Artemis, the Hawk "AI" will get them all clumped up on the Krow and then they'll all die to your own Artemis.
DeinFreund here |
So people don't terribly like Raptor in general, Raptor definitely doesn't live up to the 'awesome' or the 'cool' factor of what an air superiority fighter is. So here's some badass ideas to think about.
Quantum Teleport: Raptor has an emergency teleport to save its life in times of danger. When Raptor's HP drops below 80% HP in combat, it uses a special auto-ability(60sec CD) to 'hop' and shrug off damage(it never dies and it has exactly 80%HP no matter how much damage it took in the last instant) quantum teleporting to another possible quantum state within a 450elmo sphere(in the air) facing a desired target.
Combat Hardening: Not really awesome, but damage resistance when slowed via combat state(fireing weapons).
Eye of a Predator: Total change of a Raptor. in it's normal state it's a slow little man who just kind of flies at the half speed slow state, but when it targets an enemy air unit, it engages it's special camera drone eye on the attack target and gaining immense speed in dogfight mode. Raptor's predator instinct has it tunnel vision on it's target, swapping it's LOS to not be focused on it's self but razor focused on the target with reduced sight DPS Lasers traded for dual AA tracking missiles, which it fires when it swings by for attack, and it has to make large circles at high speeds. the high speeds make it fairly invulnerable to most ground AA or all flex AA.
Tokyo Air Breaks: Have Raptor Tokyo drift in the air around things it attacks instead of that awkward thing that happens when it gets too close and has to turn around.