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Title: [A] Teams All Welcome (32p)
Host: Nobody
Game version: Zero-K v1.9.8.0
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 1196544
Started: 2 years ago
Duration: 14 minutes
Players: 23
Bots: False
Mission: False
Rating: Casual
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nice balance... not.

If you go top or bottom and reach the river, help mid. Don't just sit there and let the rest of the team die.

Why does the balancer tend to put so many lobs on one team and give the other team none. It seems like it doesn't really take into account people with exceptionally low win rates very well. Also having 2x elo for the highest rank in the team when missing a player makes literally 0 sense.
+0 / -0
2 years ago
quote:
Also having 2x elo for the highest rank in the team when missing a player makes literally 0 sense.

That's exactly why the balance is so whack. There's already a queue system for when server is full, it should be adjusted so it is used for uneven teams. The last one to join will get put into queue when the teams are uneven with him playing.
+0 / -0
2 years ago
quote:
Also having 2x elo for the highest rank in the team when missing a player makes literally 0 sense.


Is this actually how it works? I thought it just was trying to make the averages for each team be the same.
+0 / -0

2 years ago
quote:
Is this actually how it works

No. I don't remember precisely how it works but broadly speaking the "missing player" is treated as an average player, not the best player.
+0 / -0

2 years ago
the problem to me is that the balancer dose not take into acount the diffrence for each player,it should try to match each player to the next closest to him and then use the low ranks to avarage it out to avoid getting such huge diffrences in strengh among the players.
+0 / -0

2 years ago
So how does the balancer foresee that 2 dark-blues just basically stop to play after a while?
OFC it doesn`t work, because it cannot predict things like players getting interrupted by real life, being drunk, trolling on purpose etc.
+0 / -0

2 years ago
who is drunk?
+3 / -0