The November patch is a large one, with four new maps added to the matchmaker pool, numerous balance tweaks, and many other improvements and fixes.
The most notable balance changes are:
-
Armour now reduces damage by a factor of 3 rather than 4. This is to increase counters to armoured turrets and Crab, and to give Halberd space to be tankier while firing.
-
Hovercraft have their uniquely terrible slope climbing replaced with uniquely fast speed while turning. A bonus feels better than a penalty, and the old penalty was pretty obscure as well as limiting for map diversity.
-
Limpet received its prophesied nerf now its power and general utility has been discovered.
-
The ongoing small tweaks to vehicle raiders continue in an attempt to share some of the success of Rover with Hover and Tank.
-
Swift no longer fires while landing. Its weapon maybe have to be buffed in the future to compensate.
New features include a command for easier factory plate placement and improved effects for Halberd and Buoy. Modding for many niche special abilities is much easier and a few edge case bugs have been fixed.
Matchmaker Pool
1v1 pool:
-
Added Faultline, Doldrums, Random Plateaus, Shimmershore, Trojan Hills, Mecharavaged.
-
Removed Intersection, Ravaged, Crubick Plains, Frostburn, Izki Channel, Anvilwood.
Teams pool:
-
Added Faultline, Doldrums, Random Plateaus, Shimmershore, Trojan Hills, Mecharavaged.
-
Removed Intersection, Ravaged, Crubick Plains, Frostburn, Aurelian.
Balance
Armour damage reduction reduced 75% -> 66.6%. The following units were partially compensated.
-
Halberd health 1250 -> 1450
-
Crab health 4000 -> 4200
-
Solar Collector health 500 -> 600
Hovercraft have increased mobility.
-
Rather than slow to 60% while turning like other vehicles, they keep all their speed.
-
They climb slopes as quickly as other vehicles, rather than climbing much slower.
Quill turns faster because large turning circles are needlessly annoying on constructors.
Dagger deals more damage, but not enough to affect its matchups against most raiders.
Scalpel is smarter.
-
Overkill prevention fires less often at targets that are probably going to die.
Dart swarms are slightly less deadly.
-
Damage 35 -> 32
-
Slow damage 140 -> 128
Fencer is the backbone of Rover, which seems particularly powerful, so can afford a small nerf.
Kodachi is cheaper but finds it harder to deal free damage.
-
Cost 175 -> 170
-
Range 215 -> 210
Limpet took years to be noticed, and it is finally time for its first nerf.
-
Cost 150 -> 160
-
Speed 123 -> 120
-
Damage 150 -> 120
-
Slow damage of 1200 unchanged.
-
Overslow 5s -> 2s (matches Moderator)
Cutter should not be outclassed by Hunter so early.
Swift is no longer a form of artillery, and boost is consistent with other abilities.
-
Can no longer fire while landing.
-
Boost recharge rate now obeys status effects.
Faraday has less damage and stun uptime, on top of the general armour nerf.
-
Damage 1200 -> 1100
-
Reload 2.7s -> 2.9s (stun uptime 74% -> 69%)
Faraday and
Gauss have more appropriate collision shapes.
-
They now have flatter collision volumes when closed.
-
If they can shoot over a wall, their aim point is now adjusted so that enemies can shoot back.
Commander Disruptor Bomb is now consistent with Limpet.
-
Damage 350 -> 210
-
Slow damage of 2100 unchanged.
-
Added 2s overslow for consistency with Limpet.
Disco Rave Party is now consistent with Limpet.
-
Added 2s overslow to Violet Slugger.
All slow pulses, besides the more continual pulse of Outlaw, now have a slow to damage ratio of 10:1, and 2 seconds overslow.
Interface
Dagger and Bolas radar icons are now consistent with other light/heavy raider pairs.
-
Icon type Raider/Support -> Scout/Raider.
-
This will be confusing at first, but the consistency should be worth it in the long run.
Factory plates are easier to place with the new factory plate command.
-
Added a generic factory plate command that turns.
-
It turns into the factory plate of the nearest factory in range of the mouse.
-
It exists in the grid construction menu with hotkey BV.
Fixed some texts:
-
"defense" -> "defence" (rather than a mismash of the two options)
-
"minimun" -> "minimum"
-
"stun time" -> "max stun time"
Other features.
-
Self-destructing a selection of units costing less than 1000 now never triggers autoresign.
-
Rectangle terraform now turns red when too large.
-
Added Swift boost and jumpjet cooldown to selections panel.
-
Landed Swifts refund their boost.
-
Add Fire Towards Enemies to the hotkey menu.
Graphics
-
Improved projectile effect and muzzle flare for Buoy and Halberd.
Modding
Many previously hardcoded abilities now have customParams or are configurable in LuaRules/Configs. While it was possible for mods to copy gadgets to configure such behaviour, it is now easier to do so in a configurable way. This includes:
-
Dirtbag mound.
-
Full interactions for sonar, radar and radar jamming (eg being disabled when disarmed).
-
Phantom firing while cloaked.
-
Air transports.
-
Teleport beacon.
-
Overshoot prevention for turrets.
-
Gravity weapons being allowed to Set Target allies.
-
Torpedoes not jumping out of the water when they hit the shore.
Fixes
-
Fix ward fire error spam on metal maps.
-
Krow and Thunderbird now decloak during bombing runs. Previously Thunderbird would only decloak when bombing via attack order.
-
Clean up metal spot detection code.
-
Improved base64 encoding memory usage.
-
Fix commander name tags displaying the AI host's name instead of the AI's.
-
Fix Scylla firepoint offset/clipping.
-
Fix special weapons not updating their image and text in some cases (eg select a Swift then a Charon).
-
Fix SLAM rocket model.
-
Fix stretched Dart track texture.