Hi all,
TLDR; Smoke bomb missile, prevents targeting.
I've been wondering how to increase the depth of Air vs AA play.
Currently AA tends to effectively cut-off Air from attacking anything except the frontline.
And, mobile AA can become so dense on the frontline that even likhos can't do much.
I of course do think that AA should beat Air. Otherwise it would be pointless.
Would it be possible to add a new missile (shot from silo) that produces a smoke cloud?
Units inside the cloud would be treated as invisible, but preferably still kinda visible to the players.
If the smoke cloud is of decent size, this would allow flying planes thru the cloud safely.
Actual size, duration, range and cost of this missile would be tricky to balance though..
Previous topic, old:
http://zero-k.info/Forum/Thread/29660