SEE ISTROLID FOR PRO UNITS DESIGN!Every part costs money, you can't make value/money higher by bigger unit, but to choose which value/money is high and which is low.
Different values has different efficiency when cooking each other, e.g. high range cooks low speed, beam cooks high speed.
Normally, a unit with even values are weaker than any kind of unit with pros and cons, see leggy nuke.
Also, a unit with super bias may win easily (even with high value differ) vs some units, while also lost easily vs some, see moderator, flea.
Pros and cons and advantage between them are where strategies of units grow.
They are not fully correct in zk, due to some not pretty features (1hp full weapon force, aoe disaster), while this is general rule of units design in all games.
istrolid live whenBUT, batteries(ammo, stardust heat) really makes units different.
Play istrolid, don't try to cover energy use by reactors, you'll find some of your units becomes much stronger than before.
If your reactor are not generating energy, you are wasting, while some of your units may just shot 1s and ded.
Then see zk, imaging that glaives are using 1x1 reactors instead of battery, while if they shots 10s only they can be 45m cheap (if not for raiding).
Some units in zk is weaker version of the batteried!