quote: Strategic Puzzle: Air Rush |
Solution: Make ducks and unleash the quackening
[Spoiler]On most maps an air opening just dies because you have no cheap way to defend against raiders. Make ducks and attack where the enemy isn't and you can very easily out-raid them. Follow up with anglers and you should be able to shred the enemy flyers before they can even touch you because Angler is the best AA in the game. Duck is cheap, easy, fast, amphib and fulfills the condition. Also pick recon and make a sparrow.
+20 points
quote: Strategic Puzzle: Porc Fencer Forest |
Solution: Make ducks and unleash the quackening
[Spoiler]Just go around it with ducks and kill their economy while rapidly expanding at home. If the porc bothers you a lot push them with bulkheads. If not just expand and raid and once you have enough metal you can break the position with lobster scallop. Duck is cheap, easy, amphib and fulfils the condition. Lob scallop is probably the fastest way I know of to break porc. Also pick recon and make a sparrow.
+20 points
quote: Strategic Puzzle: Fort Rush |
Solution: Make ducks and unleash the quackening
[Spoiler]Make ducks and conches and take the entire map with a light dusting of overdrive. Use swifts to scout. Then lob jacks into their base. Cheap, easy, fast, amph, fulfils condition. Also pick recon and use sparrow to scout.
+20 points
quote: Strategic Puzzle: Hostage Negotiations |
Dominatrix shieldball is forced.
[Spoiler]domi shieldballs are surprisingly good at killing porc in the absence of an army, and incredibly fast at it too. In the extreme case you may have to use shockleys and quakes for support. Open double con and focus on eco with raiders for defense for the condition. Did I mention aspis are technically amph movetype?
+20 points
quote: Strategic Puzzle: Hostage Negotiations Alt |
Dominatrix shieldball is forced, Except this time it also counters the enemy factory
[Spoiler]see above.
+20 points