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Title: MM 27971: 1v1 Narrow, Rank Singularity
Host: Nobody
Game version: Zero-K v1.12.9.1
Engine version: 105.1.1-2511-g747f18b
Battle ID: 2034658
Started: 14 days ago
Duration: 28 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 54.8%

USranky_yxreht
Team 2
Chance of victory: 45.2%

USrankStuart98

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14 days ago
petition for lances not to sit around waiting to die on fight move
+0 / -0

13 days ago
huh? lances on fight move?
+0 / -0

12 days ago
Yes mojjj, ideally I'll be manually controlling them but when my attention is elsewhere I want them to behave intelligently and get out of firing range of things like grizzlies. Other artillery like emissary and firewalker behave intelligently, Lance shouldn't be any different.
+0 / -0
USrankStuart98

You can do that by tuning... move state? Set ut to the mid option... maneuver?

I forget the exact terms. Essentially artil will typically move or fire and is therefore set to the default move state that does one of those but never both at the same time. That's the default state for merlins for instance.

Know that it is highly probable that the reason the default lance move state is set to hold position is that they are VERY HIGHLY prone to friendly fire if they move while they shoot. Their bad turn rate also makes them move sideways a lot, which results in the shot hitting the target for a tiny portion of the action and then moving the beam away from the target and missing for most of the duration of the attack.
+0 / -0

12 days ago
Yeah, what I really want from them is Emissary behavior—if target is too close to in range, reposition to get further away from it before going stationary and firing again.
+0 / -0