Yeah, this is a cool widget.
Showing predictive projectile paths could be huge advantage for dodging projectiles.
But would it change the balance too much for Zero-K?
It would definitely be easier to dodge slow projectiles like Emissaries manually.
But what types of projectiles can it handle?
Can it just handle ballistic projectiles or can it handle rockets and lasers aswell?
With a little more addition it could be a really good an automatic dodge widget.
If I remember correctly, there was a previous gadget or widget that was doing more complex automatic dodging for units.
It got removed because of 2 main reasons:
Heavy CPU load. It can easily drain a lot of computing to do "smart" dodging of projectiles.
Changing the balance of the game. Units like Reavers that can turn and accelerate quickly basically became OP as skirmishers with slow projectiles that usually counters them now will almost never hit the Reaver.