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Scorpion that can move and face (fire) at different direction

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I made Scorpio drift script so that it can face and fire at one direction, while move at another direction, rather than currently Scorpion can only face and fire at the direction it moves.

Also tactical ai to let it kite like riots, trying to keep range instead of sit.

What do you think about this :)

To try, type "!game scorpio" in lobby chat

Current problems

[Spoiler]

about inertial_piece:

[Spoiler]
+3 / -0
21 days ago
cool =)
+0 / -0

21 days ago
While definitely shakey/buggy.

It looks like it has alot of potential.

Have you tried talking to GoogleFrog or anyone else who understand the game better to figure it out how to resolve the problems with it?

How hard was it to implement?
+0 / -0
The current form of Scorpion has been deliberately, specifically designed to lack killing power while retreating up and down cliffs. It can still use its stuns defensively, but lacks dps. Some of the devs apparently consider this a necessary feature of heavy spider-movement units to help non-spider factories deal with them - Crab likewise loses combat effectiveness while retreating.

AUrankAdminAquanim would know the details of that principle.
+1 / -0
currently I didnt find any way to:

run script code after units' rotation changed before rendering,

know the units' next rotation.

and because units' script controls their behavior so

gadget.Update function controlling may cause dsync

should we just Spring.UnitRendering.SetUnitLuaDraw?
+0 / -0


19 days ago
This is neat, but the point of the Scorpion model is that it communicates that the unit is weak when retreating. If it was meant to shoot behind it then it would have a model that naturally let it shoot behind it.

On the technical side, the way that the unit is facing is important synced information. You can't discard it and then just draw the model yourself. Or at least, you really shouldn't.
+1 / -0

19 days ago
maybe you could let scorpion slowly walk backwards. That'd mitigate the weakness slightly but not remove it.

...and improve HP (dante's evolved to be tougher despite being much faster and visually not as..armored?) and give some passive HP regen since repairing them betrays their position.


+1 / -0
quote:
The current form of Scorpion has been deliberately, specifically designed to lack killing power while retreating up and down cliffs. It can still use its stuns defensively, but lacks dps. Some of the devs apparently consider this a necessary feature of heavy spider-movement units to help non-spider factories deal with them - Crab likewise loses combat effectiveness while retreating.


Meanwhile Jugglenaut casually just getting a pass. (Let alone Funnelweb)
+0 / -0