1: Everyone now should make energy. Otherwise, you will become relatively weaker and weaker as the game progresses. 2: Income from mex is not shared right away. If you push forward and let another player back fill mex for you the following results. A: lower Income until timer runs out (often in the most critical time) B: Overdrive 3; If you are trying to max your metal you should destroy teammates mex and build new ones. This is perverse. 4: The new econ system punishes aggressive players. 5: You get newbes who just spam fusions and keep getting more and more metal.
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quote: 5: You get newbes who just spam fusions and keep getting more and more metal. |
i.e. The tech player from BA DSD, that do not care about the player in front(thinks its only a meat shield), and will only help team with units from 10min or so in game. Question about OD: Was you get less metal per energy the more the mex is OD, a player that later build a fusion will get less metal that the first player that build a fusion to OD that same mex?
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I greatly disagreed with this economy change from the moment it was first conceived for these exact reasons.
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I dislike this change too, despite the fact that I frequently play as "eco player" in large games. Eco should support whole team not just the ecoing player, otherwise you get BA. And yeah I know part of the OD still goes to the team but it seems not enough. In large games income difference between the eco player and his teammates can be really huge at the moment.
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Post above was about OD change. I still like the mex share change and you are wrong in your assumptions Jasper. After 5 minutes mex share goes back equal. During these 5 minutes the builder of mex only gets 150 metal extra on average +2M mex. This basically only covers the cost of the mex plus some small profit for risking the builder. So if the back player caps the mexes it is good for you because you immediately save the cost of the mexes and also don't need to dedicate a builder for this task.
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Agreed with OP. The unshared metal is terrible.
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I guess the idea was that the eco player should get some extra benefit from his overdrive in the same way the players actually fighting get reclaim
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if the eco player gets the benefit of his eco, the supporter role is a bit zomg, non?
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Ya its not a support role. Its I am going to rush a det role.
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It does not work the way you think it works. 50% of ALL OD is always split evenly between team players. Likewise, after 2 minutes mex income is split evenly.
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I too disagreed with this change the instant it was implemented. iirc the person who's contributing the greatest amount of E into the grid gets the greatest % of OD
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I think it's great that you get your metal back fast when investing in a mex. Also, I think it's cool that those who invest in overdrive get to reap the benefits of it. In fact, I'd be interested in trying a system in which a grid's overdrive is fully split among those who contribute energy to the grid. (on a per-grid basis, so if it's a front mex with only 2 solars controlled bý you, you get all the OD, whereas in a massive base-grid OD would be split among many people)
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In real world adding extra energy wont decrease metal income of your mates. It will increase it. Its win-win. Just person investing in eco gets more of it back, which seems natural and allows to play "eco-boom" strategy even in big teams.
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Diference can be 30m to 150m. Its good and bad, its good if fusion spaming player knows what he does, but most often he dont. 50% from overdrive is too much 20% should be enough. Because if nobody makes E from 5 players you already have double m income.
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Maybe OD metal should be like mex metal, having a time limit, after 15 minutes OD income is split evenly.
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I suggest making all economy shared all the time. If that happened, eco people would not get all the economy and teammates would not destroy other's mexes for the metal.
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>In real world adding extra energy wont decrease metal income of your mates. In real world adding extra mexes adds income of your mates. Why aren't mexes split 50/50?
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What do you mean by 50/50?
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If the people producing the energy get 50% of the overdrive, why don't the people who are actually fighting and capturing mexes get 50% of the base income? Also, if the current implementation has a slow payback period for building a mex, shouldn't energy be the same? A percentage of overdrive goes to the player for a set amount of time to pay back the cost of making energy? Licho, I know you've always enjoyed being the eco player. You typically do a geo morph rush when you play. It seems like the current overdrive split favors your style of play, even though the majority of players do not like it.
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I'd like to see more OD split evenly. Maybe 70%-80%, with 20%-30% to the eco guy. slightly off-topic: I have not yet seen ppl destroying teammates mexes, however it happens now and then in crowded maps to have one player "reserving" mexes by quickly building 1% on 3 spots. Whats the best way to deal with those trolls?
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