quote: Encouraging people who want to play a sweaty game to just ditch the lobsterpot whenever they feel like it does penalise the players who want to play a game that is both (a) not a total joke and (b) not super tryhard. |
Why do the middle of the road players need the try-hards to stop a game from becoming a total joke?
Moreover, this is a social exercise which means a certain etiquette should organically build up. Consider:
You've got a full no-elo pot. Someone in that pot says
"Anyone want to join a competitive game?"
Let's say 5 other people agree, but 4 of them are from 1 team, meaning their departure will seriously skew the player count. Those 6 may ditch it there and then. However, someone, whether they are part of that group or not then posts an !exit vote advising the pot that the game is going to be skewed and a restart might be preferred.
The rest of the pot votes and so makes a collective decision on whether to continue despite the imbalance or to abort and start again. The 6 go off and play their competitive game, the remainder either carry on or restart. Everybody is doing what they want to do instead of some doing something they're not completely happy about.
That may even be an extreme example. Perhaps those 6 would actually be willing to wait until the conclusion of the current game to hive off after all. Perhaps it's an hour long marathon that everyone, even the tryhards has invested so much in they want to see it out.
The no-elo option might make it permissible to ditch a game in full swing, but that does not mean people will suddenly run to the extreme all the time.
The legalisation of cannabis in various jurisdictions hasn't resulted in everyone suddenly puffing joints all day long (yes, I know there are still other disincentives to toking up like taxation but I'd suggest the basic premise still holds). All it's done is shifted the boundaries of the permissible in society. For that to happen in any community, you need two things:
1) a portion of the community wanting to push in a certain direction.
2) a signal from the the "authority" that it's OK to go that way.
The no-elo default lobsterpot is a simple (and better yet, low cost) signal saying it's OK to "not lobsterpot" which we don't really have at the moment. Sure everything I've discussed here is theoretically possible today, but (possibly through inertia, I'll admit it's only having this debate that's made me think in these terms) in reality it falls outside the permissible in the Zero-K community, evidenced by the fact that it is not already happening.
I'd suggest the onus is on you to show why the way things are, with a portion of the community persistently dissatisfied is better than the way things could be if we loosened up just a little bit.
Many (most?) of us live in jurisdictions where it is the law that reasonable steps must be taken to accommodate the preferences of a minority. Now, I hesitate to make this argument, because I don't want to sound like I'm saying the stifling of my gaming preference is in any way comparable in magnitude to the suffering of oppressed minorities throughout history and in many parts of the world today (let's be clear, it absolutely 100% isn't) but the principle that it is desirable that a minority should be accommodated to a
reasonable extent by the majority holds whether the competing interests are gaming preferences or deeply held religious or philosophical beliefs. I'm already accommodating the majority by participating in lobsterpots, why don't they return the favour?