Also in connection with this Theard:
http://zero-k.info/Forum/Thread/9893?page=1 I support Drake's proposals to 100%.
Here again, the mechanics were changed.
Whenever a Commander setting appeared to be too strong he was nerfed.
In addition to the e-cell I remember the Heatray Com.
My former "Monster" was after the nerf also unusable.
This was followed by the Concusion Cell.
A wonderful weapon, but be the nerf with the extended reload time,
I've never seen a Commander with the Concusion-Cell.
Maybe I'm wrong, but I really never a commander a Concussion-Cell see use.
And now the wonderful Auto Repair has been nerfed.
No, he was not only nerfed, it has changed its mechanics.
One might just as well but can reduce the repair rate to 15 / sec or 10 / sec. Or the module can increase in its costs. And the argument that this game mechanic is nowhere else available, I can not quite understand.
Then the Concussion-Cell would still be completely removed, as well as the Hellfire grenade and the Cluster Bomb.
These weapons are also unique to the Commander.
So I can not see what the "Auto Repair Module" differs from the cluster-bomb?