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Maintained by![AU](/img/flags/AU.png)
SmokeDragon
Last updated 22 days ago
Created 4 months ago
download JSON metadata of greed
greed
PLAY THIS MOD
Maintained by
![AU](/img/flags/AU.png)
![rank](/img/ranks/7_5.png)
Last updated 22 days ago
Created 4 months ago
download JSON metadata of greed
this is my new greed mod.. it aims to fundamentally change the games feel while keeping units mostly unchanged..
you start with 80 innate income E and M
all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes
you can make mex and they do provide 10x normal incomes but they cost 10k each..
you can make energy but it costs 100x more and provides 100x more..
this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus.
ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally cause
actual changes:
wind gens = 1 health
wind gens = 10x cost / income
solars -> singu = cloaked and more health
all energy except for wind = 100x cost and income
innate +80 income E/M
mex = 10x cost and income
mex have some passive defenses (more hp, anti tactical missile shield, push blast on death (wont hurt units + wont hit allies)
storage's are also 4x better and built into factories
athena = makes all cloaks, stronger rez/build speed
funnelweb / strider hub = tech advancing, much better build power
you start with 80 innate income E and M
all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes
you can make mex and they do provide 10x normal incomes but they cost 10k each..
you can make energy but it costs 100x more and provides 100x more..
this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus.
ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally cause
actual changes:
wind gens = 1 health
wind gens = 10x cost / income
solars -> singu = cloaked and more health
all energy except for wind = 100x cost and income
innate +80 income E/M
mex = 10x cost and income
mex have some passive defenses (more hp, anti tactical missile shield, push blast on death (wont hurt units + wont hit allies)
storage's are also 4x better and built into factories
athena = makes all cloaks, stronger rez/build speed
funnelweb / strider hub = tech advancing, much better build power