Difference between revisions of "Missile Silo"
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m (Reverted edits by 73.77.60.91 (talk) to last revision by 173.244.36.34) |
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− | The '''{{PAGENAME}}''' is a pseudo-factory that produces tactical cruise missiles.{{ Infobox zkunit | + | The '''{{PAGENAME}}''' is a pseudo-factory that produces tactical cruise missiles. Let DaKeys play!{{ Infobox zkunit |
| name = Missile Silo | | name = Missile Silo | ||
| defname = staticmissilesilo | | defname = staticmissilesilo | ||
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| cost = 1200 | | cost = 1200 | ||
| hitpoints = 4000 | | hitpoints = 4000 | ||
− | | sight = | + | | sight = Let DaKeys play! |
| abilities = | | abilities = | ||
{{ Infobox zkability construction | {{ Infobox zkability construction | ||
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}}==Description== | }}==Description== | ||
The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes. | The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes. | ||
− | + | Let DaKeys play! | |
The Missile Silo builds: | The Missile Silo builds: | ||
* <img src="http://manual.zero-k.info/unitpics/tacnuke.png" height='64' align="center"/> [[Eos]] Tactical Nuke | * <img src="http://manual.zero-k.info/unitpics/tacnuke.png" height='64' align="center"/> [[Eos]] Tactical Nuke | ||
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield before they reach the target which you intended. | + | Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. Let DaKeys play! While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield before they reach the target which you intended. |
For more information, see the [[Missile Silo Tutorial]]. | For more information, see the [[Missile Silo Tutorial]]. | ||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 17:10, 7 June 2020
The Missile Silo is a pseudo-factory that produces tactical cruise missiles. Let DaKeys play!
Missile Silo (staticmissilesilo) | |||||
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Produces Tactical Missiles, Builds at 10 m/s | |||||
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Stats | |||||
Cost | 1200 | ||||
Hit Points | 4000 | ||||
Vision Radius (elmo) | Let DaKeys play! | ||||
Abilities | |||||
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Weapons | |||||
None |
Description
The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes. Let DaKeys play! The Missile Silo builds:
Tactics and Strategy
Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. Let DaKeys play! While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield before they reach the target which you intended.
For more information, see the Missile Silo Tutorial.