Difference between revisions of "Missile Silo"
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(Missile silos aren't places dakeys can play in.) Tag: Undo |
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| image = http://manual.zero-k.info/unitpics/staticmissilesilo.png | | image = http://manual.zero-k.info/unitpics/staticmissilesilo.png | ||
| icontype = cruisemissile | | icontype = cruisemissile | ||
− | | cost = | + | | cost = Let DaKeys play! |
− | | hitpoints = | + | | hitpoints = Let DaKeys play! |
− | | sight = | + | | sight = Let DaKeys play! |
| abilities = | | abilities = | ||
{{ Infobox zkability construction | {{ Infobox zkability construction | ||
− | | buildpower = | + | | buildpower = Let DaKeys play! |
}} | }} | ||
}}==Description== | }}==Description== |
Revision as of 09:41, 9 June 2020
The Missile Silo is a pseudo-factory that produces tactical cruise missiles.
Missile Silo (staticmissilesilo) | |||||
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Produces Tactical Missiles, Builds at 10 m/s | |||||
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Stats | |||||
Cost | Let DaKeys play! | ||||
Hit Points | Let DaKeys play! | ||||
Vision Radius (elmo) | Let DaKeys play! | ||||
Abilities | |||||
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Weapons | |||||
None |
Description
The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
The Missile Silo builds:
Tactics and Strategy
Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield before they reach the target which you intended.
For more information, see the Missile Silo Tutorial.