Difference between revisions of "Missile Silo"
(Tacnuke vandalism.) Tag: Undo |
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}}==Description== | }}==Description== | ||
− | The | + | The {{PAGENAME}} constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes. |
− | The | + | The {{PAGENAME}} builds: |
− | * <img src="http://manual.zero-k.info/unitpics/tacnuke.png" height= | + | * <img src="http://manual.zero-k.info/unitpics/tacnuke.png" height="64"> [[Eos]]—Tactical Nuke |
− | * <img src="http://manual.zero-k.info/unitpics/seismic.png" height= | + | * <img src="http://manual.zero-k.info/unitpics/seismic.png" height="64"> [[Quake]]—Seismic Missile |
− | * <img src="http://manual.zero-k.info/unitpics/empmissile.png" height= | + | * <img src="http://manual.zero-k.info/unitpics/empmissile.png" height="64"> [[Shockley]]—EMP missile |
− | * <img src="http://manual.zero-k.info/unitpics/napalmmissile.png" height= | + | * <img src="http://manual.zero-k.info/unitpics/napalmmissile.png" height="64"> [[Inferno]]—Napalm Missile |
== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield before they reach the target which you intended. | + | Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the target which you intended. |
For more information, see the [[Missile Silo Tutorial]]. | For more information, see the [[Missile Silo Tutorial]]. | ||
+ | |||
+ | ==See Also== | ||
+ | [[Strider Hub|Striders]] [[Reef]] and [[Scylla]] can stockpile and fire disarming and nuclear tactical (respectively) missiles in situations that require mobility. Like {{PAGENAME}}'s missiles, they also cannot be intercepted by an [[antinuke]]. | ||
+ | |||
{{Navbox buildings}} | {{Navbox buildings}} |
Revision as of 10:04, 30 September 2020
The Missile Silo is a pseudo-factory that produces tactical cruise missiles.
Missile Silo (staticmissilesilo) | |||||
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Produces Tactical Missiles, Builds at 10 m/s | |||||
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Stats | |||||
Cost | 1200 | ||||
Hit Points | 4000 | ||||
Vision Radius (elmo) | 273 | ||||
Abilities | |||||
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Weapons | |||||
None |
Description
The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
The Missile Silo builds:
Tactics and Strategy
Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the target which you intended.
For more information, see the Missile Silo Tutorial.
See Also
Striders Reef and Scylla can stockpile and fire disarming and nuclear tactical (respectively) missiles in situations that require mobility. Like Missile Silo's missiles, they also cannot be intercepted by an antinuke.